Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts: # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp
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-4
@@ -14,12 +14,11 @@
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#include "Core/EKeyDown.h"
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#include "Core/EntityFilePreprocessor.h"
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#include "Core/SystemPipeline.h"
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#include "RaptorCopterSystem.h"
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#include "PlayerSystem.h"
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#include "Editor/EditorSystem.h"
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#include "Core/EntityFile.h"
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#include "Rendering/RenderSystem.h"
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#include "Core/EntityFileParser.h"
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#include "Core/Octree.h"
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#include "Rendering/Font.h"
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// Network
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@@ -28,6 +27,8 @@
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#include "Network/Server.h"
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#include "Network/Client.h"
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// Sound
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#include "Sound/SoundSystem.h"
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class Game
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{
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@@ -47,6 +48,8 @@ private:
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InputProxy* m_InputProxy;
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GUI::Frame* m_FrameStack;
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World* m_World;
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Octree* m_OctreeCollision;
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Octree* m_OctreeFrustrumCulling;
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SystemPipeline* m_SystemPipeline;
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RenderFrame* m_RenderFrame;
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// Network variables
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@@ -57,8 +60,11 @@ private:
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Network* m_ClientOrServer;
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bool m_IsClientOrServer = false;
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EventRelay<Game, Events::InputCommand> m_EInputCommand;
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bool debugOnInputCommand(const Events::InputCommand& e);
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// Sound
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SoundSystem* m_SoundSystem;
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//EventRelay<Game, Events::InputCommand> m_EInputCommand;
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//bool debugOnInputCommand(const Events::InputCommand& e);
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void debugInitialize();
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void debugTick(double dt);
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