Merge remote-tracking branch 'origin/master' into TextRendering

# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
viktorljung
2016-01-18 17:44:26 +01:00
159 changed files with 4202 additions and 990 deletions
+10 -4
View File
@@ -14,12 +14,11 @@
#include "Core/EKeyDown.h"
#include "Core/EntityFilePreprocessor.h"
#include "Core/SystemPipeline.h"
#include "RaptorCopterSystem.h"
#include "PlayerSystem.h"
#include "Editor/EditorSystem.h"
#include "Core/EntityFile.h"
#include "Rendering/RenderSystem.h"
#include "Core/EntityFileParser.h"
#include "Core/Octree.h"
#include "Rendering/Font.h"
// Network
@@ -28,6 +27,8 @@
#include "Network/Server.h"
#include "Network/Client.h"
// Sound
#include "Sound/SoundSystem.h"
class Game
{
@@ -47,6 +48,8 @@ private:
InputProxy* m_InputProxy;
GUI::Frame* m_FrameStack;
World* m_World;
Octree* m_OctreeCollision;
Octree* m_OctreeFrustrumCulling;
SystemPipeline* m_SystemPipeline;
RenderFrame* m_RenderFrame;
// Network variables
@@ -57,8 +60,11 @@ private:
Network* m_ClientOrServer;
bool m_IsClientOrServer = false;
EventRelay<Game, Events::InputCommand> m_EInputCommand;
bool debugOnInputCommand(const Events::InputCommand& e);
// Sound
SoundSystem* m_SoundSystem;
//EventRelay<Game, Events::InputCommand> m_EInputCommand;
//bool debugOnInputCommand(const Events::InputCommand& e);
void debugInitialize();
void debugTick(double dt);