Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts: # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
@@ -2,7 +2,9 @@
|
||||
LogLevel=1
|
||||
LoadMap=
|
||||
EditorEnabled=false
|
||||
|
||||
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||
; if false -> Use pool allocation.
|
||||
DisableMemoryPool=false
|
||||
|
||||
[Video]
|
||||
Fullscreen=false
|
||||
@@ -16,4 +18,7 @@ StartNetwork=false
|
||||
IsServer=false
|
||||
Name=Bob
|
||||
Address=127.0.0.1
|
||||
Port=13
|
||||
Port=13
|
||||
|
||||
[Multithreading]
|
||||
ResourceLoading=true
|
||||
|
||||
@@ -6,10 +6,10 @@ InvertPitch=false
|
||||
MouseLeft=PrimaryFire
|
||||
MouseX=Yaw
|
||||
MouseY=Pitch
|
||||
W=+Forward
|
||||
S=-Forward
|
||||
D=+Right
|
||||
A=-Right
|
||||
W=Forward,1
|
||||
S=Forward,-1
|
||||
D=Right,1
|
||||
A=Right,-1
|
||||
R=Reload
|
||||
Space=Jump
|
||||
LeftControl=Crouch
|
||||
|
||||
@@ -0,0 +1,510 @@
|
||||
This file is part of the OpenAL software.
|
||||
|
||||
The licenses which components of this software fall under are as follows.
|
||||
All components are under a LGPL license.
|
||||
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
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||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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Everyone is permitted to copy and distribute verbatim copies
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[This is the first released version of the Lesser GPL. It also counts
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the version number 2.1.]
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Preamble
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|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
||||
@@ -2,13 +2,21 @@
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="components" elementFormDefault="qualified">
|
||||
<xs:include schemaLocation="Components/Transform.xsd"/>
|
||||
<xs:include schemaLocation="Components/Physics.xsd"/>
|
||||
<xs:include schemaLocation="Components/Model.xsd"/>
|
||||
<xs:include schemaLocation="Components/Test.xsd"/>
|
||||
<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
|
||||
<xs:include schemaLocation="Components/Player.xsd"/>
|
||||
<xs:include schemaLocation="Components/Text.xsd"/>
|
||||
<xs:include schemaLocation="Components/Camera.xsd"/>
|
||||
<xs:include schemaLocation="Components/AABB.xsd"/>
|
||||
<xs:include schemaLocation="Components/PointLight.xsd"/>
|
||||
<xs:include schemaLocation="Components/Trigger.xsd"/>
|
||||
<xs:include schemaLocation="Components/Health.xsd"/>
|
||||
<xs:include schemaLocation="Components/Listener.xsd"/>
|
||||
<xs:include schemaLocation="Components/SoundEmitter.xsd"/>
|
||||
<xs:include schemaLocation="Components/Collidable.xsd"/>
|
||||
<xs:include schemaLocation="Components/Spawner.xsd"/>
|
||||
<xs:include schemaLocation="Components/SpawnPoint.xsd"/>
|
||||
<xs:include schemaLocation="Components/PlayerSpawn.xsd"/>
|
||||
<xs:include schemaLocation="Components/Team.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -1,4 +1,5 @@
|
||||
<c:AABB>
|
||||
<BoxCenter X="0" Y="0" Z="0"/>
|
||||
<BoxSize X="1" Y="1" Z="1"/>
|
||||
</c:AABB>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<AABB xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AABB.xsd">
|
||||
<Origin X="0" Y="0" Z="0"/>
|
||||
<Size X="1" Y="1" Z="1"/>
|
||||
</AABB>
|
||||
@@ -6,8 +6,12 @@
|
||||
<xs:element name="AABB">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="BoxCenter" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="BoxSize" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Origin" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Middle point of the bounding box</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Size" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Size of the bounding box</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<c:Camera>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
||||
<Name>cam</Name>
|
||||
<FOV>60.0</FOV>
|
||||
<FOV>45</FOV>
|
||||
<NearClip>0.01</NearClip>
|
||||
<FarClip>5000</FarClip>
|
||||
</c:Camera>
|
||||
</Camera>
|
||||
@@ -10,7 +10,9 @@
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Name" type="t:string" minOccurs="0"/>
|
||||
<xs:element name="FOV" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="FOV" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Vertical Field of View in degrees</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="NearClip" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="FarClip" type="t:double" minOccurs="0"/>
|
||||
</xs:all>
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Collidable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Collidable.xsd">
|
||||
</Collidable>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Collidable">
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,4 +1,5 @@
|
||||
<c:Health>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Health xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Health.xsd">
|
||||
<Health>100</Health>
|
||||
<MaxHealth>100</MaxHealth>
|
||||
</c:Health>
|
||||
</Health>
|
||||
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Listener xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Listener.xsd"/>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Listener">
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,5 +1,6 @@
|
||||
<c:Model>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Model xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Model.xsd">
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
</c:Model>
|
||||
</Model>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
</Physics>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Physics">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Physics stuff</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,7 +1,8 @@
|
||||
<c:Player>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Forward>false</Forward>
|
||||
<Left>false</Left>
|
||||
<Back>false</Back>
|
||||
<Right>false</Right>
|
||||
</c:Player>
|
||||
</Player>
|
||||
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PlayerSpawn.xsd"/>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="PlayerSpawn">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Combined with a Spawner and a Team component, defines a spawn point for a player team.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<PointLight xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PointLight.xsd">
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Radius>1.0</Radius>
|
||||
<Intensity>0.8</Intensity>
|
||||
<Falloff>0.3</Falloff>
|
||||
<Visible>true</Visible>
|
||||
</PointLight>
|
||||
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="PointLight">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A pointlight that lights up geometry in a radius.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
<xs:element name="Radius" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Intensity" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Falloff">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="t:double">
|
||||
<xs:minInclusive value="0"/>
|
||||
<xs:maxInclusive value="1"/>
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:element>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,4 +1,5 @@
|
||||
<c:RaptorCopter>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<RaptorCopter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="RaptorCopter.xsd">
|
||||
<Speed>0</Speed>
|
||||
<Axis X="0" Y="0" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
</RaptorCopter>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SoundEmitter xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SoundEmitter.xsd">
|
||||
<FilePath></FilePath>
|
||||
<Gain>1.0</Gain>
|
||||
<Pitch>1.0</Pitch>
|
||||
<Loop>false</Loop>
|
||||
<MaxDistance>20.0</MaxDistance>
|
||||
<RollOffFactor>1.0</RollOffFactor>
|
||||
<ReferenceDistance>1.0</ReferenceDistance>
|
||||
</SoundEmitter>
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="SoundEmitter">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="FilePath" type="t:string" minOccurs="0"/>
|
||||
<xs:element name="Gain" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The "volume" of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Pitch" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The pitch of the emitter. A value betweeen 0-1</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Loop" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>If the sound should loop or not.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="MaxDistance" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The distance where there will no longer be any attenuation.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="RollOffFactor" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The rolloff rate of the source.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="ReferenceDistance" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The distance that the source will be the loudest.</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<SpawnPoint xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SpawnPoint.xsd"/>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="SpawnPoint">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Defines this entity as a spawn point for a parent Spawner</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Spawner xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Spawner.xsd">
|
||||
<EntityFile></EntityFile>
|
||||
</Spawner>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Spawner">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Randomly selects a child SpawnPoint component and spawns a copy of an entity template when receiving a SpawnerSpawn event. If no SpawnPoint is found it spawns from its own position.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="EntityFile" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The entity template to spawn</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Team xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Team.xsd">
|
||||
<Team><Spectator/></Team>
|
||||
</Team>
|
||||
Executable
+28
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="TeamEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="Team">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Represents entity team affiliation</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Team" type="TeamEnum" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,6 +1,7 @@
|
||||
<c:Text>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
||||
<Content></Content>
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
</c:Text>
|
||||
</Text>
|
||||
@@ -1,5 +1,6 @@
|
||||
<c:Transform>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Transform xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Transform.xsd">
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
</Transform>
|
||||
@@ -17,4 +17,4 @@
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
</xs:schema>
|
||||
|
||||
@@ -1,2 +1,3 @@
|
||||
<c:Trigger>
|
||||
</c:Trigger>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Trigger xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Trigger.xsd">
|
||||
</Trigger>
|
||||
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable>
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Transform>
|
||||
<Position X="1.5" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable>
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -17,7 +17,7 @@
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidget.obj</Resource>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
|
||||
@@ -1,49 +1,57 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitPlane.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="1" Y="1" Z="0"/>
|
||||
<Orientation X="0" Y="0.78539" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>An error</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="2" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0.78539" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>An error</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
<Children>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>An error</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1" Y="1" Z="0"/>
|
||||
<Orientation X="0" Y="0.785390019" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>An error</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0.785390019" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="5.85247707" Y="3.8454349" Z="-1.14486957"/>
|
||||
<Orientation X="2.51327395" Y="1.23916209" Z="-3.1415925"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
</Entity>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.513725519" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2" Z="0"/>
|
||||
<Scale X="5" Y="1" Z="5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Player">
|
||||
<Components>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.773000062" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:Collidable/>
|
||||
<c:Physics/>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.52699995" Z="0.0542778969"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Physics>
|
||||
<Velocity X="0" Y="-0.0934068039" Z="0"/>
|
||||
</c:Physics>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="4.15580511" Z="0"/>
|
||||
<Scale X="0.704558551" Y="0.115156889" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,56 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-2" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable>
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="1.5" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Collidable>
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2" Y="0" Z="-7"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Physics/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SoundEmitter>
|
||||
<FilePath></FilePath>
|
||||
</c:SoundEmitter>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="1" G="0.58431375" R="0.43921569"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Position X="-1.81944144" Y="1.960464" Z="8.79182625"/>
|
||||
<Orientation X="-0.261799812" Y="-0.261786997" Z="-8.48482742e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,64 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PlayerSpawn/>
|
||||
<c:Spawner>
|
||||
<EntityFile>Schema/Entities/Player.xml</EntityFile>
|
||||
</c:Spawner>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="11.2723322" Y="1.28011799" Z="3.66820574"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="1.26689196"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1.14786315"/>
|
||||
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Position X="-0.123331964" Y="7.64918661" Z="6.59480286"/>
|
||||
<Orientation X="-0.500915647" Y="-1.35800648" Z="-7.76194497e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
Executable
+13
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="-8.58846378" Y="9.3929615" Z="14.3944101"/>
|
||||
<Orientation X="-0.645772398" Y="-0.314115167" Z="-4.700399e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource></Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -4,6 +4,9 @@
|
||||
<xs:include schemaLocation="Types/Quaternion.xsd"/>
|
||||
<xs:include schemaLocation="Types/Vector.xsd"/>
|
||||
<xs:include schemaLocation="Types/Color.xsd"/>
|
||||
<xs:complexType name="enum" mixed="true">
|
||||
<xs:choice></xs:choice>
|
||||
</xs:complexType>
|
||||
<xs:simpleType name="bool">
|
||||
<xs:restriction base="xs:boolean"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
|
||||
@@ -11,12 +11,23 @@
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element ref="c:Transform" minOccurs="0"/>
|
||||
<xs:element ref="c:Physics" minOccurs="0"/>
|
||||
<xs:element ref="c:Model" minOccurs="0"/>
|
||||
<xs:element ref="c:Test" minOccurs="0"/>
|
||||
<xs:element ref="c:RaptorCopter" minOccurs="0"/>
|
||||
<xs:element ref="c:Player" minOccurs="0"/>
|
||||
<xs:element ref="c:Camera" minOccurs="0"/>
|
||||
<xs:element ref="c:Text" minOccurs="0"/>
|
||||
<xs:element ref="c:AABB" minOccurs="0"/>
|
||||
<xs:element ref="c:Trigger" minOccurs="0"/>
|
||||
<xs:element ref="c:Health" minOccurs="0"/>
|
||||
<xs:element ref="c:PointLight" minOccurs="0"/>
|
||||
<xs:element ref="c:Listener" minOccurs="0"/>
|
||||
<xs:element ref="c:SoundEmitter" minOccurs="0"/>
|
||||
<xs:element ref="c:Collidable" minOccurs="0"/>
|
||||
<xs:element ref="c:Spawner" minOccurs="0"/>
|
||||
<xs:element ref="c:SpawnPoint" minOccurs="0"/>
|
||||
<xs:element ref="c:PlayerSpawn" minOccurs="0"/>
|
||||
<xs:element ref="c:Team" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,154 @@
|
||||
#version 430
|
||||
|
||||
//in uvec3 gl_NumWorkGroups; //contains the number of workgroups that have been dispatched to a compute shader
|
||||
//in uvec3 gl_WorkGroupID; //contains the index of the workgroup currently being operated on by a compute shader
|
||||
//in uvec3 gl_LocalInvocationID; //contains the index of work item currently being operated on by a compute shader
|
||||
//in uvec3 gl_GlobalInvocationID; //contains the global index of work item currently being operated on by a compute shader
|
||||
//in uint gl_LocalInvocationIndex; //contains the local linear index of work item currently being operated on by a compute shader
|
||||
|
||||
|
||||
|
||||
#define MAX_LIGHTS_PER_TILE 200
|
||||
#define TILE_SIZE 16
|
||||
|
||||
uniform mat4 V;
|
||||
uniform vec2 ScreenDimensions;
|
||||
|
||||
struct Plane {
|
||||
vec3 Normal;
|
||||
float d;
|
||||
};
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
|
||||
layout (std430, binding = 0) buffer FrustumBuffer
|
||||
{
|
||||
Frustum Data[];
|
||||
} Frustums;
|
||||
|
||||
struct PointLight {
|
||||
vec4 Position;
|
||||
vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float Padding;
|
||||
};
|
||||
|
||||
layout (std430, binding = 1) buffer LightBuffer
|
||||
{
|
||||
PointLight List[];
|
||||
} PointLights;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
float Amount;
|
||||
vec2 Padding;
|
||||
};
|
||||
|
||||
layout (std430, binding = 2) buffer LightGridBuffer
|
||||
{
|
||||
LightGrid Data[];
|
||||
} LightGrids;
|
||||
|
||||
layout (std430, binding = 3) buffer LightOffsetBuffer
|
||||
{
|
||||
int LightOffset[];
|
||||
};
|
||||
|
||||
layout (std430, binding = 4) buffer LightIndexBuffer
|
||||
{
|
||||
float LightIndex[];
|
||||
};
|
||||
|
||||
shared int GroupLightCount;
|
||||
shared int GroupLightIndexStartOffset;
|
||||
shared int GroupLightIndex[MAX_LIGHTS_PER_TILE];
|
||||
shared Frustum GroupFrustum;
|
||||
int GroupIndex;
|
||||
|
||||
bool SphereInsidePlane(vec3 center, float radius, Plane plane)
|
||||
{
|
||||
return dot(plane.Normal, center) - plane.d > -radius;
|
||||
}
|
||||
|
||||
bool SphereInsideFrustrum(vec3 center, float radius, Frustum frustum/*, float zNear, float zFar*/)
|
||||
{
|
||||
|
||||
//Check depth here
|
||||
//if ( sphere.c.z - sphere.r > zNear || sphere.c.z + sphere.r < zFar )
|
||||
//{
|
||||
// result = false;
|
||||
//}
|
||||
|
||||
for (int i =0; i < 4; i++)
|
||||
{
|
||||
if(! SphereInsidePlane(center, radius, frustum.Planes[i]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AppendLight(int li)
|
||||
{
|
||||
int index;
|
||||
index = atomicAdd(GroupLightCount, 1);
|
||||
if( index < MAX_LIGHTS_PER_TILE )
|
||||
{
|
||||
GroupLightIndex[index] = int(li);
|
||||
}
|
||||
}
|
||||
|
||||
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
void main ()
|
||||
{
|
||||
GroupIndex = int(gl_WorkGroupID.x + (gl_WorkGroupID.y * int(ScreenDimensions.x/TILE_SIZE)));
|
||||
if(gl_LocalInvocationIndex == 0)
|
||||
{
|
||||
GroupLightCount = 0;
|
||||
GroupFrustum = Frustums.Data[GroupIndex];
|
||||
}
|
||||
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
|
||||
for(int i = int(gl_LocalInvocationIndex); i < PointLights.List.length(); i += TILE_SIZE*TILE_SIZE)
|
||||
{
|
||||
PointLight light = PointLights.List[i];
|
||||
|
||||
//if pointlight
|
||||
//Pos i view antagligen
|
||||
if(SphereInsideFrustrum( vec3(V * light.Position), light.Radius, GroupFrustum))
|
||||
{
|
||||
//TODO: Fix transparent and opaque list, and depth test.
|
||||
AppendLight( i );
|
||||
}
|
||||
|
||||
|
||||
//if conelight
|
||||
|
||||
//if directional
|
||||
|
||||
}
|
||||
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
|
||||
if(gl_LocalInvocationIndex == 0)
|
||||
{
|
||||
GroupLightIndexStartOffset = atomicAdd(LightOffset[0], GroupLightCount);
|
||||
LightGrids.Data[GroupIndex].Start = GroupLightIndexStartOffset;
|
||||
LightGrids.Data[GroupIndex].Amount = GroupLightCount;
|
||||
}
|
||||
|
||||
barrier();
|
||||
|
||||
|
||||
for (uint i = gl_LocalInvocationIndex; i < GroupLightCount; i += TILE_SIZE * TILE_SIZE )
|
||||
{
|
||||
LightIndex[GroupLightIndexStartOffset + i] = GroupLightIndex[i];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,132 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform vec4 Color;
|
||||
uniform vec2 ScreenDimensions;
|
||||
uniform sampler2D texture0;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
struct PointLight {
|
||||
vec4 Position;
|
||||
vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float Padding;
|
||||
};
|
||||
|
||||
layout (std430, binding = 1) buffer LightBuffer
|
||||
{
|
||||
PointLight List[];
|
||||
} PointLights;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
float Amount;
|
||||
vec2 Padding;
|
||||
};
|
||||
|
||||
layout (std430, binding = 2) buffer LightGridBuffer
|
||||
{
|
||||
LightGrid Data[];
|
||||
} LightGrids;
|
||||
|
||||
layout (std430, binding = 4) buffer LightIndexBuffer
|
||||
{
|
||||
float LightIndex[];
|
||||
};
|
||||
|
||||
|
||||
in VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
}Input;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
vec4 scene_ambient = vec4(0.3,0.3,0.3,1);
|
||||
|
||||
struct LightResult {
|
||||
vec4 Diffuse;
|
||||
vec4 Specular;
|
||||
};
|
||||
|
||||
float CalcAttenuation(float radius, float dist, float falloff) {
|
||||
return 1.0 - smoothstep(radius * 0.3, radius, dist);
|
||||
}
|
||||
|
||||
vec4 CalcSpecular(vec4 lightColor, vec4 viewVec, vec4 lightVec, vec4 normal) {
|
||||
vec4 R = normalize( reflect(-lightVec, normal));
|
||||
float RdotV = max( dot(R, viewVec), 0.0);
|
||||
return lightColor * pow(RdotV, 90.0);
|
||||
}
|
||||
|
||||
vec4 CalcDiffuse(vec4 lightColor, vec4 lightVec, vec4 normal) {
|
||||
float power = max( dot(normal, lightVec), 0.0);
|
||||
return lightColor * power;
|
||||
}
|
||||
|
||||
LightResult CalcPointLight(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
||||
{
|
||||
vec4 L = lightPos - position;
|
||||
float dist = length(L);
|
||||
L = normalize(L);
|
||||
|
||||
float attenuation = CalcAttenuation(lightRadius, dist, falloff);
|
||||
|
||||
LightResult result;
|
||||
result.Diffuse = CalcDiffuse(lightColor, L, normal) * attenuation * intensity;
|
||||
result.Specular = CalcSpecular(lightColor, viewVec, L, normal) * attenuation * intensity;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 texel = texture2D(texture0, Input.TextureCoordinate);
|
||||
vec4 position = V * M * vec4(Input.Position, 1.0);
|
||||
vec4 normal = V * vec4(Input.Normal, 0.0);
|
||||
vec4 viewVec = normalize(-position);
|
||||
|
||||
vec2 tilePos;
|
||||
tilePos.x = int(gl_FragCoord.x/16);
|
||||
tilePos.y = int(gl_FragCoord.y/16);
|
||||
|
||||
LightResult totalLighting;
|
||||
totalLighting.Diffuse = scene_ambient;
|
||||
int currentTile = int(floor(gl_FragCoord.x/TILE_SIZE) + (floor(gl_FragCoord.y/TILE_SIZE) * int(ScreenDimensions.x/TILE_SIZE)));
|
||||
|
||||
int start = int(LightGrids.Data[currentTile].Start);
|
||||
int amount = int(LightGrids.Data[currentTile].Amount);
|
||||
//for(int i = 0; i < 3; i++)
|
||||
for(int i = start; i < start + amount; i++)
|
||||
{
|
||||
int l = int(LightIndex[i]);
|
||||
|
||||
LightResult result = CalcPointLight(V * PointLights.List[l].Position, PointLights.List[l].Radius, PointLights.List[l].Color, PointLights.List[l].Intensity, viewVec, position, normal, PointLights.List[i].Falloff);
|
||||
|
||||
totalLighting.Diffuse += result.Diffuse;
|
||||
totalLighting.Specular += result.Specular;
|
||||
}
|
||||
|
||||
fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
|
||||
//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse) * texel * Color;
|
||||
//fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1);
|
||||
//fragmentColor = texel * Input.DiffuseColor * Color;
|
||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 )
|
||||
{
|
||||
//fragmentColor += vec4(0.5, 0, 0, 0);
|
||||
} else {
|
||||
//fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/3.0, 0, 0, 1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
#version 430
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
layout(location = 2) in vec3 Tangent;
|
||||
layout(location = 3) in vec3 BiTangent;
|
||||
layout(location = 4) in vec2 TextureCoords;
|
||||
layout(location = 5) in vec4 DiffuseVertexColor;
|
||||
layout(location = 6) in vec4 SpecularVertexColor;
|
||||
layout(location = 7) in vec4 BoneIndices1;
|
||||
layout(location = 8) in vec4 BoneIndices2;
|
||||
layout(location = 9) in vec4 BoneWeights1;
|
||||
layout(location = 10) in vec4 BoneWeights2;
|
||||
|
||||
out VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = P*V*M * vec4(Position, 1.0);
|
||||
|
||||
Output.Position = Position;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = Normal;
|
||||
Output.DiffuseColor = DiffuseVertexColor;
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
#version 430
|
||||
|
||||
#define TILE_SIZE 16
|
||||
#define NUM_TILES 3600
|
||||
|
||||
uniform mat4 P;
|
||||
uniform vec2 ScreenDimensions;
|
||||
@@ -16,7 +15,7 @@ struct Frustum {
|
||||
|
||||
layout (std430, binding = 0) buffer FrustumBuffer
|
||||
{
|
||||
Frustum Data[3600];
|
||||
Frustum Data[];
|
||||
} Frustums;
|
||||
|
||||
vec4 ConvertToView(vec4 ScreenCoords)
|
||||
@@ -43,31 +42,34 @@ Plane ComputePlane( vec3 p0, vec3 p1, vec3 p2 )
|
||||
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
void main ()
|
||||
{
|
||||
if(gl_GlobalInvocationID.x * TILE_SIZE < ScreenDimensions.x && gl_GlobalInvocationID.y * TILE_SIZE < ScreenDimensions.y) {
|
||||
//Top-Left = 0 | Top-Right = 1
|
||||
//Bottom-Left = 2 | Bottom-Right = 3
|
||||
vec4 ScreenCoords[4];
|
||||
ScreenCoords[0] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y + 1 ) * TILE_SIZE, -1.0, 1.0); // Z-axis might need to be 1
|
||||
ScreenCoords[1] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y + 1) * TILE_SIZE, -1.0, 1.0);
|
||||
ScreenCoords[2] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0);
|
||||
ScreenCoords[3] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0);
|
||||
|
||||
vec3 ViewVectors[4];
|
||||
for(int i = 0; i < 4; i++) {
|
||||
ViewVectors[i] = vec3(ConvertToView(ScreenCoords[i]));
|
||||
}
|
||||
|
||||
vec3 EyePos = vec3(0,0,0);
|
||||
|
||||
Frustum f;
|
||||
f.Planes[0] = ComputePlane(EyePos, ViewVectors[2], ViewVectors[0]);
|
||||
f.Planes[1] = ComputePlane(EyePos, ViewVectors[1], ViewVectors[3]);
|
||||
f.Planes[2] = ComputePlane(EyePos, ViewVectors[0], ViewVectors[1]);
|
||||
f.Planes[3] = ComputePlane(EyePos, ViewVectors[3], ViewVectors[2]);
|
||||
//Top-Left = 0 | Top-Right = 1
|
||||
//Bottom-Left = 2 | Bottom-Right = 3
|
||||
vec4 ScreenCoords[4];
|
||||
ScreenCoords[0] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y + 1) * TILE_SIZE, -1.0, 1.0);
|
||||
ScreenCoords[1] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y + 1) * TILE_SIZE, -1.0, 1.0);
|
||||
ScreenCoords[2] = vec4(gl_GlobalInvocationID.x * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0);
|
||||
ScreenCoords[3] = vec4((gl_GlobalInvocationID.x + 1) * TILE_SIZE, (gl_GlobalInvocationID.y) * TILE_SIZE, -1.0, 1.0);
|
||||
|
||||
|
||||
|
||||
|
||||
Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*80] = f;
|
||||
vec3 ViewVectors[4];
|
||||
for(int i = 0; i < 4; i++) {
|
||||
ViewVectors[i] = vec3(ConvertToView(ScreenCoords[i]));
|
||||
}
|
||||
|
||||
vec3 EyePos = vec3(0.0, 0.0 ,0.0);
|
||||
|
||||
Frustum f;
|
||||
f.Planes[0] = ComputePlane(EyePos, ViewVectors[2], ViewVectors[0]); // left plane
|
||||
f.Planes[1] = ComputePlane(EyePos, ViewVectors[1], ViewVectors[3]); // right plane
|
||||
f.Planes[2] = ComputePlane(EyePos, ViewVectors[0], ViewVectors[1]); // top plane
|
||||
f.Planes[3] = ComputePlane(EyePos, ViewVectors[3], ViewVectors[2]); // bottom plane
|
||||
|
||||
|
||||
|
||||
|
||||
if ( gl_GlobalInvocationID.x < ScreenDimensions.x / TILE_SIZE && gl_GlobalInvocationID.y < ScreenDimensions.y / TILE_SIZE ) { // inside the screen
|
||||
Frustums.Data[gl_GlobalInvocationID.x + gl_GlobalInvocationID.y*int(ScreenDimensions.x/TILE_SIZE)] = f;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
#version 430
|
||||
|
||||
//in uvec3 gl_NumWorkGroups;
|
||||
//in uvec3 gl_WorkGroupID;
|
||||
//in uvec3 gl_LocalInvocationID;
|
||||
//in uvec3 gl_GlobalInvocationID;
|
||||
//in uint gl_LocalInvocationIndex;
|
||||
|
||||
|
||||
|
||||
#define NUM_LIGHTS 3
|
||||
#define MAX_LIGHTS_PER_TILE 200
|
||||
#define NUM_TILES 3600
|
||||
|
||||
struct Plane {
|
||||
vec3 Normal;
|
||||
float d;
|
||||
};
|
||||
struct Frustum {
|
||||
Plane Planes[4];
|
||||
};
|
||||
|
||||
layout (std430, binding = 0) buffer FrustumBuffer
|
||||
{
|
||||
Frustum Data[3600];
|
||||
} Frustums;
|
||||
|
||||
|
||||
|
||||
layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
void main ()
|
||||
{
|
||||
if(1 == 1) {
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user