Merge remote-tracking branch 'origin/master' into TextRendering

# Conflicts:
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
viktorljung
2016-01-18 17:44:26 +01:00
159 changed files with 4202 additions and 990 deletions
+65 -21
View File
@@ -1,14 +1,15 @@
#include "Rendering/RenderSystem.h"
RenderSystem::RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame) :ImpureSystem(eventBrokerer)
RenderSystem::RenderSystem(EventBroker* eventBroker, const IRenderer* renderer, RenderFrame* renderFrame)
: System(eventBroker)
, m_Renderer(renderer)
, m_RenderFrame(renderFrame)
{
m_Renderer = renderer;
m_RenderFrame = renderFrame;
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
m_Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);
m_DebugCameraInputController = new DebugCameraInputController<RenderSystem>(eventBrokerer, -1);
m_DebugCameraInputController = new DebugCameraInputController<RenderSystem>(eventBroker, -1);
}
RenderSystem::~RenderSystem()
@@ -39,11 +40,17 @@ void RenderSystem::switchCamera(EntityID entity)
if (m_World->HasComponent(m_CurrentCamera, "Model")) {
m_World->GetComponent(m_CurrentCamera, "Model")["Visible"] = true;
}
if (m_World->HasComponent(m_CurrentCamera, "Listener")) {
m_World->DeleteComponent(m_CurrentCamera, "Listener");
}
}
if (m_World->HasComponent(entity, "Model")) {
m_World->GetComponent(entity, "Model")["Visible"] = false;
}
if (!m_World->HasComponent(entity, "Listener")) {
m_World->AttachComponent(entity, "Listener");
}
m_CurrentCamera = entity;
m_SwitchCamera = false;
@@ -84,21 +91,52 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World
continue;
}
Model* model = ResourceManager::Load<::Model>(resource);
if (model == nullptr) {
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
Model* model;
try {
model = ResourceManager::Load<::Model, true>(resource);
} catch (const Resource::StillLoadingException&) {
//continue;
model = ResourceManager::Load<::Model>("Models/Core/UnitRaptor.obj");
} catch (const std::exception&) {
try {
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
} catch (const std::exception&) {
continue;
}
}
glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, world);
for (auto texGroup : model->TextureGroups) {
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, modelMatrix, texGroup, modelComponent, world));
for (auto matGroup : model->MaterialGroups()) {
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, modelMatrix, matGroup, modelComponent, world));
jobs.push_back(modelJob);
}
}
}
void RenderSystem::fillLight(std::list<std::shared_ptr<RenderJob>>& jobs, World* world)
{
auto pointLights = world->GetComponents("PointLight");
if (pointLights == nullptr) {
return;
}
for (auto& pointlightC : *pointLights) {
bool visible = pointlightC["Visible"];
if (!visible) {
continue;
}
auto transformC = world->GetComponent(pointlightC.EntityID, "Transform");
if (&transformC == nullptr) {
return;
}
std::shared_ptr<PointLightJob> pointLightJob = std::shared_ptr<PointLightJob>(new PointLightJob(transformC, pointlightC, m_World));
jobs.push_back(pointLightJob);
}
}
void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world)
{
auto texts = world->GetComponents("Text");
@@ -125,7 +163,7 @@ void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World*
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
std::shared_ptr<TextJob> modelJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
jobs.push_back(modelJob);
}
}
@@ -149,12 +187,13 @@ void RenderSystem::Update(World* world, double dt)
//Only supports opaque geometry atm
m_RenderFrame->Clear();
RenderScene rs;
rs.Camera = m_Camera;
rs.Viewport = Rectangle(1280, 720);
fillModels(rs.ForwardJobs, world);
fillText(rs.TextJobs, world);
m_RenderFrame->Add(rs);
RenderScene scene;
scene.Camera = m_Camera;
scene.Viewport = Rectangle(1280, 720);
fillModels(scene.ForwardJobs, world);
fillLight(scene.PointLightJobs, world);
fillText(scene.TextJobs, world);
m_RenderFrame->Add(scene);
}
@@ -162,6 +201,9 @@ void RenderSystem::updateCamera(World* world, double dt)
{
if (m_SwitchCamera) {
auto cameras = world->GetComponents("Camera");
if (cameras == nullptr) {
return;
}
for (auto it = cameras->begin(); it != cameras->end(); it++) {
if ((*it).EntityID == m_CurrentCamera) {
it++;
@@ -173,11 +215,13 @@ void RenderSystem::updateCamera(World* world, double dt)
break;
}
}
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
if (m_World->HasComponent(m_CurrentCamera, "Camera")) {
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"]));
m_DebugCameraInputController->SetPosition(cameraTransform["Position"]);
m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"]));
m_DebugCameraInputController->SetPosition(cameraTransform["Position"]);
}
}
if (m_World->ValidEntity(m_CurrentCamera)) {