Merge pull request #113 from teamfisk/Menu-Tobias

Menu tobias
This commit is contained in:
2016-02-19 13:16:50 +01:00
36 changed files with 1044 additions and 664 deletions
+2 -1
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@@ -108,6 +108,7 @@ struct ModelJob : RenderJob
EndIndex = matGroup->EndIndex;
Matrix = matrix;
Color = modelComponent["Color"];
GlowIntensity = ((double)modelComponent["GlowIntensity"]);
Entity = modelComponent.EntityID;
glm::vec3 abspos = Transform::AbsolutePosition(world, modelComponent.EntityID);
glm::vec3 worldpos = glm::vec3(camera->ViewMatrix() * glm::vec4(abspos, 1));
@@ -170,7 +171,7 @@ struct ModelJob : RenderJob
::Skeleton::AnimationOffset AnimationOffset;
float GlowIntensity = 8.0;
glm::vec4 DiffuseColor;
glm::vec4 SpecularColor;
glm::vec4 IncandescenceColor;
+1 -1
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@@ -40,7 +40,7 @@ private:
const IRenderer* m_Renderer;
ShaderProgram* m_PickingProgram;
ShaderProgram* m_PickingSkinnedProgram;
ShaderProgram* m_PickingSkinnedProgram;
Camera* m_Camera;
struct PickingInfo
+3 -1
View File
@@ -40,7 +40,8 @@ struct SpriteJob : RenderJob
Depth = viewpos.z;
}
World = world;
Pickable = world->HasComponent(cSprite.EntityID, "Button");
FillColor = fillColor;
FillPercentage = fillPercentage;
};
@@ -60,6 +61,7 @@ struct SpriteJob : RenderJob
unsigned int StartIndex = 0;
unsigned int EndIndex = 0;
World* World;
bool Pickable;
glm::vec4 FillColor = glm::vec4(0);
float FillPercentage = 0.0;