Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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@@ -15,8 +15,8 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
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: System(world, eventBroker)
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TriggerSystem(SystemParams params, Octree<EntityAABB>* octree)
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: System(params)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{
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