Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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@@ -10,7 +10,7 @@
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class EditorRenderSystem : public ImpureSystem
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{
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public:
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EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
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virtual void Update(double dt) override;
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@@ -17,7 +17,7 @@
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class EditorSystem : public ImpureSystem
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{
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public:
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EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
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~EditorSystem();
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void Update(double dt);
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@@ -25,7 +25,7 @@ struct WidgetDelta : Event
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class EditorWidgetSystem : public ImpureSystem, PureSystem
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{
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public:
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EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
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EditorWidgetSystem(SystemParams params, IRenderer* renderer);
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
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