Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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@@ -20,7 +20,7 @@
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class RenderSystem : public ImpureSystem
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{
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public:
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RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
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RenderSystem(SystemParams params, const IRenderer* renderer, RenderFrame* renderFrame);
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~RenderSystem();
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virtual void Update(double dt) override;
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@@ -29,7 +29,6 @@ private:
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const IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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Camera* m_Camera;
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World* m_World;
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EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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