Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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@@ -8,7 +8,7 @@
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class PlayerMovementSystem : public ImpureSystem, PureSystem
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{
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public:
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PlayerMovementSystem(World* world, EventBroker* eventBroker);
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PlayerMovementSystem(SystemParams params);
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~PlayerMovementSystem();
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virtual void Update(double dt) override;
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