Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.

This commit is contained in:
2016-02-08 13:32:00 +01:00
parent 3a2b124cae
commit 2b4e00e4b0
37 changed files with 109 additions and 132 deletions
+2 -3
View File
@@ -1,10 +1,9 @@
#include "Rendering/RenderSystem.h"
RenderSystem::RenderSystem(World* world, EventBroker* eventBroker, const IRenderer* renderer, RenderFrame* renderFrame)
: System(world, eventBroker)
RenderSystem::RenderSystem(SystemParams params, const IRenderer* renderer, RenderFrame* renderFrame)
: System(params)
, m_Renderer(renderer)
, m_RenderFrame(renderFrame)
, m_World(world)
{
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);