Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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@@ -1,10 +1,9 @@
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#include "Rendering/RenderSystem.h"
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RenderSystem::RenderSystem(World* world, EventBroker* eventBroker, const IRenderer* renderer, RenderFrame* renderFrame)
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: System(world, eventBroker)
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RenderSystem::RenderSystem(SystemParams params, const IRenderer* renderer, RenderFrame* renderFrame)
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: System(params)
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, m_Renderer(renderer)
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, m_RenderFrame(renderFrame)
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, m_World(world)
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{
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EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
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