Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
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@@ -1,7 +1,7 @@
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#include "Systems/WeaponSystem.h"
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WeaponSystem::WeaponSystem(World* world, EventBroker* eventBroker, IRenderer* renderer)
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: System(world, eventBroker)
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WeaponSystem::WeaponSystem(SystemParams params, IRenderer* renderer)
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: System(params)
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, ImpureSystem()
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, m_Renderer(renderer)
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{
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