Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.

This commit is contained in:
2016-02-08 13:32:00 +01:00
parent 3a2b124cae
commit 2b4e00e4b0
37 changed files with 109 additions and 132 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
#include "Systems/WeaponSystem.h"
WeaponSystem::WeaponSystem(World* world, EventBroker* eventBroker, IRenderer* renderer)
: System(world, eventBroker)
WeaponSystem::WeaponSystem(SystemParams params, IRenderer* renderer)
: System(params)
, ImpureSystem()
, m_Renderer(renderer)
{