Cray cray weapons
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@@ -9,6 +9,7 @@
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#include "Systems/SpawnerSystem.h"
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#include "Rendering/ESetCamera.h"
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#include "Core/ConfigFile.h"
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#include "Rendering/EAutoAnimationBlend.h"
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template <typename ETYPE>
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class WeaponBehaviour : public PureSystem
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@@ -94,6 +95,31 @@ protected:
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}
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}
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void playAnimation(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
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{
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EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
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if (!root.Valid()) {
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return;
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}
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EntityWrapper subTree = root.FirstChildByName(subTreeName);
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if (!subTree.Valid()) {
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return;
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}
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EntityWrapper animationNode = subTree.FirstChildByName(animationNodeName);
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if (!animationNode.Valid()) {
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return;
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}
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Events::AutoAnimationBlend eFireBlend;
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eFireBlend.RootNode = root;
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eFireBlend.NodeName = animationNodeName;
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eFireBlend.Restart = true;
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eFireBlend.Start = true;
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m_EventBroker->Publish(eFireBlend);
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}
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void playAnimationAndReturn(EntityWrapper weaponModelEntity, const std::string& subTreeName, const std::string& animationNodeName)
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{
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EntityWrapper root = weaponModelEntity.FirstParentWithComponent("Model");
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