Cray cray weapons
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@@ -39,6 +39,8 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
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ammo = glm::max(0, ammo - (magSize - magAmmo));
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magAmmo = glm::min(magSize, ammo);
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isReloading = false;
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wi.FirstPersonEntity["Model"]["Visible"] = true;
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wi.ThirdPersonEntity["Model"]["Visible"] = true;
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}
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// Restore view angle
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@@ -57,19 +59,18 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
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}
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// Update first person run animation
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/*ComponentWrapper cPlayer = wi.Player["Player"];
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ComponentWrapper cPlayer = wi.Player["Player"];
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ComponentWrapper cPhysics = wi.Player["Physics"];
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const float& movementSpeed = cPlayer["MovementSpeed"];
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float speed = glm::length((const glm::vec3&)cPhysics["Velocity"]);
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float animationSpeed = glm::max(speed, movementSpeed) / movementSpeed;
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float animationWeight = glm::min(speed, movementSpeed) / movementSpeed;
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EntityWrapper rootNode = wi.FirstPersonEntity.FirstParentWithComponent("Model");
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if (rootNode.Valid()) {
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EntityWrapper animationNode = rootNode.FirstChildByName("Run");
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if (animationNode.Valid()) {
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(bool&)animationNode["Animation"]["Play"] = animationSpeed > 0;
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(double&)animationNode["Animation"]["Speed"] = animationSpeed;
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EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
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if (blend.Valid()) {
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(double&)blend["Blend"]["Weight"] = animationWeight;
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}
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}*/
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}
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// Fire if we're able to fire
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if (canFire(cWeapon, wi)) {
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@@ -122,6 +123,8 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
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EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
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if (reloadEffectSpawner.Valid()) {
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SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
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wi.FirstPersonEntity["Model"]["Visible"] = false;
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wi.ThirdPersonEntity["Model"]["Visible"] = false;
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}
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}
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