Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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#ifndef Events_SetBlendWeight_h__
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#define Events_SetBlendWeight_h__
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#include "../Core/EventBroker.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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//Sets the blend weight for all nodes with "NodeName"
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struct SetBlendWeight : Event
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{
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EntityWrapper RootNode = EntityWrapper::Invalid;
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std::string NodeName;
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double Weight;
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};
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}
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#endif
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