Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
This commit is contained in:
@@ -875,7 +875,7 @@
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Time>0.34392228616198395</Time>
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<Speed>1</Speed>
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<Speed>1.5</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -899,7 +899,7 @@
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<c:Animation>
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<AnimationName>StrafeRightF</AnimationName>
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<Time>0.27701693305173336</Time>
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<Speed>1</Speed>
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<Speed>2</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -911,7 +911,7 @@
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<c:Animation>
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<AnimationName>StrafeLeftF</AnimationName>
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<Time>0.25350140317161873</Time>
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<Speed>1</Speed>
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<Speed>2</Speed>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -986,7 +986,7 @@
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<c:Animation>
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<AnimationName>DashForwardF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>3</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -998,7 +998,7 @@
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<c:Animation>
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<AnimationName>DashBackwardF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>3</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -1022,7 +1022,7 @@
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<c:Animation>
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<AnimationName>DashLeftF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>3</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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@@ -1034,7 +1034,7 @@
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<c:Animation>
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<AnimationName>DashRightF</AnimationName>
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<Time>1</Time>
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<Speed>2</Speed>
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<Speed>3</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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