Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
This commit is contained in:
@@ -4,6 +4,8 @@ AnimationSystem::AnimationSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EAutoAnimationBlend, &AnimationSystem::OnAutoAnimationBlend);
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &AnimationSystem::OnEntityDeleted);
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EVENT_SUBSCRIBE_MEMBER(m_ESetBlendWeight, &AnimationSystem::OnSetBlendWeight);
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}
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void AnimationSystem::Update(double dt)
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@@ -122,16 +124,13 @@ void AnimationSystem::UpdateAnimations(double dt)
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}
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}
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void AnimationSystem::UpdateWeights(double dt)
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{
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for (auto& autoBlendQueue : m_AutoBlendQueues) {
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if(autoBlendQueue.second.HasActiveBlendJob()) {
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AutoBlendQueue::AutoBlendJob& blendJob = autoBlendQueue.second.GetActiveBlendJob();
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std::shared_ptr<BlendTree> blendTree = autoBlendQueue.second.GetBlendTree();
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for (auto it = m_AutoBlendQueues.begin(); it != m_AutoBlendQueues.end(); ) {
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if(it->second.HasActiveBlendJob()) {
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AutoBlendQueue::AutoBlendJob& blendJob = it->second.GetActiveBlendJob();
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std::shared_ptr<BlendTree> blendTree = it->second.GetBlendTree();
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if (blendTree != nullptr) {
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if (blendJob.Duration != 0.0) {
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blendJob.BlendInfo.progress = glm::clamp(blendJob.CurrentTime / blendJob.Duration, 0.0, 1.0);
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@@ -140,10 +139,17 @@ void AnimationSystem::UpdateWeights(double dt)
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}
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blendJob.BlendInfo = blendTree->AutoBlendStep(blendJob.BlendInfo);
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} else {
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it = m_AutoBlendQueues.erase(it);
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}
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it++;
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} else {
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if (it->second.Empty()) {
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it = m_AutoBlendQueues.erase(it);
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} else {
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it++;
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}
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}
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}
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}
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@@ -177,46 +183,163 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
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return false;
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}
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EntityWrapper subTreeRoot;
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EntityWrapper subTreeRoot = blendTree->GetSubTreeRoot(e.NodeName);
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if (e.SingleLevelBlend) {
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subTreeRoot = blendTree->GetSubTreeRoot(e.NodeName);
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if (!subTreeRoot.Valid()) {
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return false;
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}
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if (!subTreeRoot.Valid()) {
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return false;
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}
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AutoBlendQueue::AutoBlendJob abj;
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abj.AnimationEntity = e.AnimationEntity;
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abj.CurrentTime = 0.0;
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abj.Delay = e.Delay;
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abj.Duration = e.Duration;
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abj.RootNode = e.RootNode;
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AutoBlendQueue::AutoBlendJob abj;
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abj.AnimationEntity = e.AnimationEntity;
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abj.CurrentTime = 0.0;
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abj.Delay = e.Delay;
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abj.Duration = e.Duration;
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abj.RootNode = e.RootNode;
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abj.BlendInfo.NodeName = e.NodeName;
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abj.BlendInfo.progress = 0.0;
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abj.BlendInfo.Start = e.Start;
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abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
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abj.BlendInfo.Weight = e.Weight;
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abj.BlendInfo.NodeName = e.NodeName;
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abj.BlendInfo.progress = 0.0;
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abj.BlendInfo.Start = e.Start;
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abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
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abj.BlendInfo.Weight = e.Weight;
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EntityWrapper nodeEntity = subTreeRoot.FirstChildByName(e.NodeName); // more than one
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if (nodeEntity.Valid()) {
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if (nodeEntity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(nodeEntity["Animation"]["AnimationName"]);
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(bool&)nodeEntity["Animation"]["Reverse"] = e.Reverse;
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std::vector<EntityWrapper> animationEntities = blendTree->GetEntitesByName(e.NodeName); // more than one
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for(auto entity : animationEntities)
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if (entity.Valid()) {
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if (entity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
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(bool&)entity["Animation"]["Reverse"] = e.Reverse;
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if (e.Restart) {
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if (animation != nullptr) {
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if (e.Restart) {
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if (e.Reverse) {
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(double&)nodeEntity["Animation"]["Time"] = animation->Duration;
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} else {
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(double&)nodeEntity["Animation"]["Time"] = 0.0;
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if (e.Restart) {
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if (animation != nullptr) {
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if (e.Restart) {
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if (e.Reverse) {
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(double&)entity["Animation"]["Time"] = animation->Duration;
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} else {
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(double&)entity["Animation"]["Time"] = 0.0;
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}
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}
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}
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}
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}
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}
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m_AutoBlendQueues[subTreeRoot].Insert(abj);
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} else {
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std::vector<EntityWrapper> subtreeroots = blendTree->GetSingleLevelRoots(e.NodeName);
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for(auto entity : subtreeroots) {
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subTreeRoot = entity;
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if (!subTreeRoot.Valid()) {
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return false;
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}
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AutoBlendQueue::AutoBlendJob abj;
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abj.AnimationEntity = e.AnimationEntity;
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abj.CurrentTime = 0.0;
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abj.Delay = e.Delay;
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abj.Duration = e.Duration;
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abj.RootNode = e.RootNode;
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abj.BlendInfo.NodeName = e.NodeName;
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abj.BlendInfo.progress = 0.0;
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abj.BlendInfo.Start = e.Start;
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abj.BlendInfo.SingleBlend = e.SingleLevelBlend;
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abj.BlendInfo.Weight = e.Weight;
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m_AutoBlendQueues[subTreeRoot].Insert(abj);
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}
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std::vector<EntityWrapper> animationEntities = blendTree->GetEntitesByName(e.NodeName); // more than one
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for (auto entity : animationEntities)
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if (entity.Valid()) {
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if (entity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
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(bool&)entity["Animation"]["Reverse"] = e.Reverse;
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if (e.Restart) {
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if (animation != nullptr) {
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if (e.Restart) {
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if (e.Reverse) {
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(double&)entity["Animation"]["Time"] = animation->Duration;
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} else {
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(double&)entity["Animation"]["Time"] = 0.0;
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}
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}
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}
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}
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}
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}
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}
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m_AutoBlendQueues[subTreeRoot].Insert(abj);
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return true;
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}
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bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
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{
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EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity);
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if (entity.HasComponent("Model")) {
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Model* model;
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try {
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model = ResourceManager::Load<::Model, true>(entity["Model"]["Resource"]);
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} catch (const std::exception&) {
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return false;
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}
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Skeleton* skeleton = model->m_RawModel->m_Skeleton;
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if (skeleton == nullptr) {
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return false;
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}
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if (skeleton->BlendTrees.find(entity) != skeleton->BlendTrees.end()) {
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skeleton->BlendTrees.erase(entity);
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}
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}
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}
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bool AnimationSystem::OnSetBlendWeight(Events::SetBlendWeight& e)
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{
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if (!e.RootNode.Valid()) {
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return false;
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}
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if (!e.RootNode.HasComponent("Model")) {
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return false;
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}
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Model* model;
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try {
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model = ResourceManager::Load<::Model, true>((std::string)e.RootNode["Model"]["Resource"]);
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} catch (const std::exception&) {
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return false;
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}
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Skeleton* skeleton = model->m_RawModel->m_Skeleton;
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if (skeleton == nullptr) {
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return false;
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}
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std::shared_ptr<BlendTree> blendTree;
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if (skeleton->BlendTrees.find(e.RootNode) != skeleton->BlendTrees.end()) {
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blendTree = skeleton->BlendTrees.at(e.RootNode);
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} else {
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return false;
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}
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if(e.Weight >= 0 && e.Weight <= 1) {
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blendTree->SetWeightByName(e.NodeName, e.Weight);
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return true;
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} else {
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return false;
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}
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}
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@@ -75,7 +75,6 @@ void AutoBlendQueue::Insert(AutoBlendJob autoBlendJob)
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}
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}
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m_BlendQueue.clear();
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m_BlendQueue.push_back(blendNode);
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}
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@@ -124,7 +123,7 @@ bool AutoBlendQueue::HasActiveBlendJob()
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try {
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model = ResourceManager::Load<::Model, true>(blendJob.RootNode["Model"]["Resource"]);
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} catch (const std::exception&) {
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m_BlendQueue.pop_front();
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//m_BlendQueue.pop_front();
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return HasActiveBlendJob();
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}
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@@ -2,11 +2,8 @@
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BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
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{
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m_Skeleton = skeleton;
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if (ModelEntity.HasComponent("Animation")) {
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const Skeleton::Animation* animation = skeleton->GetAnimation(ModelEntity["Animation"]["AnimationName"]);
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if (animation == nullptr) {
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@@ -270,7 +267,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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currentNode = currentNode->Parent;
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if (blendInfo.SingleBlend) {
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break;
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return blendInfo;;
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}
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}
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} else if(goalNodes.size() >= 2) {
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@@ -331,6 +328,9 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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lastNode = currentNode;
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currentNode = currentNode->Parent;
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if (blendInfo.SingleBlend) {
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return blendInfo;
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}
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}
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}
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@@ -427,6 +427,55 @@ EntityWrapper BlendTree::GetSubTreeRoot(std::string nodeName)
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return subTreeRoots.front()->Entity;
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}
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std::vector<EntityWrapper> BlendTree::GetSingleLevelRoots(std::string name)
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{
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std::vector<Node*> nodes = FindNodesByName(name);
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std::vector<EntityWrapper> entities;
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for (auto it = nodes.begin(); it != nodes.end(); it++) {
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Node* currentNode = (*it)->Parent;
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if(currentNode->Entity.Valid()) {
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entities.push_back(currentNode->Entity);
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}
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}
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return entities;
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}
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std::vector<EntityWrapper> BlendTree::GetEntitesByName(std::string name)
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{
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std::vector<Node*> nodes = FindNodesByName(name);
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std::vector<EntityWrapper> entities;
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for (auto it = nodes.begin(); it != nodes.end(); it++) {
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Node* currentNode = (*it);
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if (currentNode->Entity.Valid()) {
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entities.push_back(currentNode->Entity);
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}
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}
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return entities;
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}
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void BlendTree::SetWeightByName(std::string name, double weight)
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{
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std::vector<Node*> nodes = FindNodesByName(name);
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for (auto node : nodes) {
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EntityWrapper entity = node->Entity;
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if(entity.HasComponent("Blend")) {
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entity["Blend"]["Weight"] = weight;
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node->Weight = weight;
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}
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}
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}
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void BlendTree::Blend(std::map<int, Skeleton::PoseData>& pose)
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{
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Node* currentNode;
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@@ -321,6 +321,8 @@ Skeleton::~Skeleton()
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for (auto &kv : Bones) {
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delete kv.second;
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}
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BlendTrees.clear();
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}
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const Skeleton::Animation* Skeleton::GetAnimation(std::string name)
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