Improved movement animaitons

Added a SetBlendWeight event that sets the weight for all nodes with a name.
This commit is contained in:
viktorljung
2016-03-08 11:21:40 +01:00
parent c1f5cf65a7
commit 2ba245368b
13 changed files with 331 additions and 81 deletions
+2
View File
@@ -321,6 +321,8 @@ Skeleton::~Skeleton()
for (auto &kv : Bones) {
delete kv.second;
}
BlendTrees.clear();
}
const Skeleton::Animation* Skeleton::GetAnimation(std::string name)