Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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@@ -321,6 +321,8 @@ Skeleton::~Skeleton()
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for (auto &kv : Bones) {
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delete kv.second;
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}
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BlendTrees.clear();
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}
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const Skeleton::Animation* Skeleton::GetAnimation(std::string name)
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