Remade Snapshot logic from component based to entity based.
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@@ -64,6 +64,7 @@ private:
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void send(Packet& packet);
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void broadcast(Packet& packet);
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void sendSnapshot();
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void addChildrenToPacket(Packet& packet, EntityID entityID);
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void sendPing();
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void checkForTimeOuts();
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void disconnect(UserID user);
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