Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts: # include/Engine/Collision/FillFrustumOctreeSystem.h # include/Engine/Core/Octree.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/DefaultInput.ini # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp # src/Game/Game.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -32,7 +32,8 @@
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#include "Network/Client.h"
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// Sound
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#include "Sound/SoundSystem.h"
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#include "Sound/SoundManager.h"
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#include "Systems/SoundSystem.h"
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class Game
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{
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@@ -61,7 +62,7 @@ private:
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RenderFrame* m_RenderFrame;
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Client* m_NetworkClient = nullptr;
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Server* m_NetworkServer = nullptr;
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SoundSystem* m_SoundSystem;
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SoundManager* m_SoundManager;
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double m_LastTime;
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bool m_IsClient = false;
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