Merge remote-tracking branch 'origin/master' into WeaponSystem

# Conflicts:
#	include/Engine/Collision/FillFrustumOctreeSystem.h
#	include/Engine/Core/Octree.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/DefaultInput.ini
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
This commit is contained in:
2016-02-10 14:49:03 +01:00
174 changed files with 8445 additions and 1872 deletions
+3 -2
View File
@@ -32,7 +32,8 @@
#include "Network/Client.h"
// Sound
#include "Sound/SoundSystem.h"
#include "Sound/SoundManager.h"
#include "Systems/SoundSystem.h"
class Game
{
@@ -61,7 +62,7 @@ private:
RenderFrame* m_RenderFrame;
Client* m_NetworkClient = nullptr;
Server* m_NetworkServer = nullptr;
SoundSystem* m_SoundSystem;
SoundManager* m_SoundManager;
double m_LastTime;
bool m_IsClient = false;