Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts: # include/Engine/Collision/FillFrustumOctreeSystem.h # include/Engine/Core/Octree.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/DefaultInput.ini # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp # src/Game/Game.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -6,10 +6,21 @@
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<xs:element name="Animation">
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<xs:complexType>
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<xs:all>
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<xs:element name="Name" type="t:string" minOccurs="0"/>
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<xs:element name="Time" type="t:double" minOccurs="0"/>
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<xs:element name="Speed" type="t:double" minOccurs="0"/>
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<xs:element name="Loop" type="t:bool" minOccurs="0"/>
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<xs:element name="AnimationName1" type="t:string" minOccurs="0"/>
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<xs:element name="Weight1" type="t:double" minOccurs="0"/>
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<xs:element name="Time1" type="t:double" minOccurs="0"/>
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<xs:element name="Speed1" type="t:double" minOccurs="0"/>
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<xs:element name="Loop1" type="t:bool" minOccurs="0"/>
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<xs:element name="AnimationName2" type="t:string" minOccurs="0"/>
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<xs:element name="Weight2" type="t:double" minOccurs="0"/>
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<xs:element name="Time2" type="t:double" minOccurs="0"/>
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<xs:element name="Speed2" type="t:double" minOccurs="0"/>
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<xs:element name="Loop2" type="t:bool" minOccurs="0"/>
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<xs:element name="AnimationName3" type="t:string" minOccurs="0"/>
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<xs:element name="Weight3" type="t:double" minOccurs="0"/>
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<xs:element name="Time3" type="t:double" minOccurs="0"/>
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<xs:element name="Speed3" type="t:double" minOccurs="0"/>
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<xs:element name="Loop3" type="t:bool" minOccurs="0"/>
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</xs:all>
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<xs:attribute name="replicated" type="xs:boolean" fixed="true"/>
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</xs:complexType>
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