Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts: # include/Engine/Collision/FillFrustumOctreeSystem.h # include/Engine/Core/Octree.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/DefaultInput.ini # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp # src/Game/Game.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Weapon">
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<xs:complexType>
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<xs:all>
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<xs:element name="MagSize" type="t:int" minOccurs="0"/>
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<xs:element name="MaxAmmo" type="t:int" minOccurs="0"/>
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<xs:element name="CurrentAmmoInMag" type="t:int" minOccurs="0"/>
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<xs:element name="CurrentAmmo" type="t:int" minOccurs="0"/>
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<xs:element name="RPM" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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