Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts: # include/Engine/Collision/FillFrustumOctreeSystem.h # include/Engine/Core/Octree.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/DefaultInput.ini # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp # src/Game/Game.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -28,8 +28,13 @@
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<xs:include schemaLocation="Components/HealthHUD.xsd"/>
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<xs:include schemaLocation="Components/Animation.xsd"/>
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<xs:include schemaLocation="Components/Fill.xsd"/>
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<xs:include schemaLocation="Components/BoneAttachment.xsd"/>
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<xs:include schemaLocation="Components/Lifetime.xsd"/>
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<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
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<xs:include schemaLocation="Components/HealthPickup.xsd"/>
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<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
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<xs:include schemaLocation="Components/DashAbility.xsd"/>
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<xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
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<xs:include schemaLocation="Components/Shield.xsd"/>
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<xs:include schemaLocation="Components/Shielded.xsd"/>
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</xs:schema>
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