Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts: # include/Engine/Collision/FillFrustumOctreeSystem.h # include/Engine/Core/Octree.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/DefaultInput.ini # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp # src/Game/Game.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -56,7 +56,7 @@
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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@@ -95,7 +95,7 @@
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<Entity name="Crosshair">
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<Components>
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<c:Model>
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<Resource>Models/CrosshairQuad.mesh</Resource>
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<Resource>Models/Weapons/CrosshairQuad.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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@@ -108,7 +108,7 @@
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<Entity name="Weapon">
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<Components>
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<c:Model>
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<Resource>Models/AssaultWeaponRed.mesh</Resource>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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@@ -134,7 +134,7 @@
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<Components>
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<c:Camera/>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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@@ -153,7 +153,7 @@
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</c:Animation>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform/>
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