Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts: # include/Engine/Collision/FillFrustumOctreeSystem.h # include/Engine/Core/Octree.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/DefaultInput.ini # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp # src/Game/Game.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -38,7 +38,10 @@
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<xs:element ref="c:HiddenForLocalPlayer" minOccurs="0"/>
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<xs:element ref="c:Fill" minOccurs="0"/>
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<xs:element ref="c:Animation" minOccurs="0"/>
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<xs:element ref="c:BoneAttachment" minOccurs="0"/>
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<xs:element ref="c:AssaultWeapon" minOccurs="0"/>
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<xs:element ref="c:Shield" minOccurs="0"/>
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<xs:element ref="c:Shielded" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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