Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts: # include/Engine/Collision/FillFrustumOctreeSystem.h # include/Engine/Core/Octree.h # include/Engine/Rendering/RenderSystem.h # include/Game/Game.h # resources/DefaultInput.ini # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Engine/Rendering/RenderSystem.cpp # src/Game/Game.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -16,6 +16,15 @@ bool EntityWrapper::HasComponent(const std::string& componentName)
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return World->HasComponent(ID, componentName);
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}
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void EntityWrapper::AttachComponent(const char* componentName)
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{
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if (!Valid()) {
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LOG_WARNING("Could not attach \"%s\" component to #%i, entity is not valid.", componentName, ID);
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return;
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}
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World->AttachComponent(ID, componentName);
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}
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EntityWrapper EntityWrapper::Parent()
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{
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if (this->World == nullptr || this->ID == EntityID_Invalid) {
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@@ -275,9 +275,4 @@ std::vector<int> Child::childIndicesContainingBox(const AABB& box) const
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}
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}
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bool Child::hasChildren() const
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{
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return m_Children[0] != nullptr;
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}
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}
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@@ -97,3 +97,7 @@ glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
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return modelMatrix;
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}
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glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
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{
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return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
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}
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