increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value.
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@@ -2,7 +2,7 @@
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#define NetworkClient_h__
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#include "Network/Packet.h"
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#define BUFFERSIZE 32000
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#define BUFFERSIZE 64000
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typedef unsigned int PlayerID;
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typedef unsigned int PacketID;
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