Cleanup
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@@ -80,6 +80,7 @@ std::vector<glm::mat4> Skeleton::GetFrameBones(std::vector<AnimationData> animat
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}
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return finalMatrices;
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}
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/*
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void Skeleton::AccumulateBoneTransforms(bool noRootMotion, const Animation* animation, float time, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix)
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{
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@@ -153,6 +154,7 @@ void Skeleton::AccumulateBoneTransforms(bool noRootMotion, const Animation* anim
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AccumulateBoneTransforms(noRootMotion, animation, time, boneMatrices, child, boneMatrix);
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}
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}
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*/
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void Skeleton::AccumulateBoneTransforms(bool noRootMotion, std::vector<AnimationData> animations, std::map<int, glm::mat4>& boneMatrices, const Bone* bone, glm::mat4 parentMatrix)
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{
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