Merge branch 'master' into HUD-Timers
# Conflicts: # resources/Schema/Entities/QualityAssurance.xml # src/Game/Game.cpp
This commit is contained in:
@@ -4,7 +4,7 @@
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFile.h"
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#include "Core/EPickupSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Engine/Collision/ETrigger.h"
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@@ -20,6 +20,9 @@ public:
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private:
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EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(Events::TriggerTouch& e);
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EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
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bool OnTriggerLeave(Events::TriggerLeave& e);
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EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
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bool OnAmmoPickup(Events::AmmoPickup& e);
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@@ -31,5 +34,11 @@ private:
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EntityID parentID;
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};
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std::vector<NewAmmoPickup> m_ETriggerTouchVector;
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struct EntityAtMaxValuePickupStruct {
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EntityWrapper player;
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EntityWrapper trigger;
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};
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std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
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void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
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};
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#endif
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@@ -0,0 +1,21 @@
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#ifndef BoostSystem_h__
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#define BoostSystem_h__
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#include "Core/System.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFile.h"
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#include "Core/EPlayerDamage.h"
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#include "Common.h"
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class BoostSystem : public System
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{
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public:
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BoostSystem(SystemParams params);
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private:
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EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
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bool OnPlayerDamage(Events::PlayerDamage& e);
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std::string DetermineClass(EntityWrapper player);
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};
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#endif
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@@ -0,0 +1,30 @@
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#ifndef CapturePointArrowHUDSystem_h__
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#define CapturePointArrowHUDSystem_h__
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/ECaptured.h"
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class CapturePointArrowHUDSystem : public ImpureSystem
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{
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public:
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CapturePointArrowHUDSystem(SystemParams params);
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virtual void Update(double dt) override;
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private:
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EventRelay<CapturePointArrowHUDSystem, Events::Captured> m_ECapturedEvent;
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bool OnCapturePointCaptured(Events::Captured& e);
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bool m_InitialtargetsSet = false;
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glm::vec3 m_RedTeamCurrentTarget;
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glm::vec3 m_BlueTeamCurrentTarget;
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};
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#endif
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@@ -7,7 +7,7 @@
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#include "Common.h"
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#include "Core/System.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Collision/ETrigger.h"
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class CapturePointHUDSystem : public ImpureSystem
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{
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@@ -4,7 +4,7 @@
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFile.h"
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#include "Core/EPlayerDamage.h"
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#include "Common.h"
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#include <tuple>
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@@ -0,0 +1,19 @@
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#include "Common.h"
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#include "Core/System.h"
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class FloatingEffectSystem : public PureSystem
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{
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public:
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FloatingEffectSystem(SystemParams params)
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: System(params)
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, PureSystem("FloatingEffect")
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
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{
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ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
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(double&)component["Time"] += dt;
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(glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi<float>() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"];
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}
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};
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@@ -4,12 +4,11 @@
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#include "Core/System.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFile.h"
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#include "Core/EPickupSpawned.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Common.h"
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#include <tuple>
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class PickupSpawnSystem : public ImpureSystem
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{
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@@ -21,6 +20,8 @@ public:
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private:
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EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(Events::TriggerTouch& e);
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EventRelay<PickupSpawnSystem, Events::TriggerLeave> m_ETriggerLeave;
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bool OnTriggerLeave(Events::TriggerLeave& e);
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struct NewHealthPickup {
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glm::vec3 Pos;
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@@ -30,5 +31,11 @@ private:
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EntityID parentID;
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};
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std::vector<NewHealthPickup> m_ETriggerTouchVector;
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struct EntityAtMaxValuePickupStruct {
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EntityWrapper player;
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EntityWrapper trigger;
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};
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std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
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void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
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};
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#endif
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@@ -6,11 +6,9 @@
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#include "GLM.h"
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#include "Rendering/ESetCamera.h"
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#include "Core/ConfigFile.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EPlayerDeath.h"
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#include "Core/EEntityDeleted.h"
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class PlayerDeathSystem : public ImpureSystem
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{
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@@ -20,8 +18,12 @@ public:
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virtual void Update(double dt) override;
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private:
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EntityWrapper m_LocalPlayerDeathEffect;
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EventRelay<PlayerDeathSystem, Events::PlayerDeath> m_OnPlayerDeath;
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bool OnPlayerDeath(Events::PlayerDeath& e);
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EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
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bool OnEntityDeleted(Events::EntityDeleted& e);
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void createDeathEffect(EntityWrapper player);
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@@ -6,9 +6,7 @@
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#include <imgui/imgui.h>
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#include "Events/EDoubleJump.h"
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#include "../Engine/Sound/EPlaySoundOnEntity.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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class PlayerMovementSystem : public ImpureSystem
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{
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@@ -41,6 +39,8 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
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bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
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EventRelay<PlayerMovementSystem, Events::DashAbility> m_EDashAbility;
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e);
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void updateMovementControllers(double dt);
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void updateVelocity(EntityWrapper player, double dt);
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@@ -7,8 +7,7 @@
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#include "Core/System.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFile.h"
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class SpawnerSystem : public System
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{
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@@ -9,8 +9,8 @@
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#include "Core/EShoot.h"
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#include "Core/EPlayerSpawned.h"
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#include "Input/EInputCommand.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityXMLFile.h"
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#include "Core/EntityXMLFileParser.h"
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#include "Core/Octree.h"
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#include "Collision/EntityAABB.h"
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#include "Systems/SpawnerSystem.h"
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