Merge branch 'master' into HUD-Timers

# Conflicts:
#	resources/Schema/Entities/QualityAssurance.xml
#	src/Game/Game.cpp
This commit is contained in:
Tleety
2016-03-02 22:42:12 +01:00
87 changed files with 22169 additions and 1414 deletions
+8
View File
@@ -53,6 +53,14 @@
<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
<xs:element ref="c:AbilityCooldownHUD" minOccurs="0"/>
<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
<xs:element ref="c:FloatingEffect" minOccurs="0"/>
<xs:element ref="c:AmmoPickup" minOccurs="0"/>
<xs:element ref="c:HealthPickup" minOccurs="0"/>
<xs:element ref="c:CapturePointGameMode" minOccurs="0"/>
<xs:element ref="c:DoubleJump" minOccurs="0"/>
<xs:element ref="c:HealthHUD" minOccurs="0"/>
<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>