Merge branch 'master' into HUD-Timers
# Conflicts: # resources/Schema/Entities/QualityAssurance.xml # src/Game/Game.cpp
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@@ -53,6 +53,14 @@
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<xs:element ref="c:WeaponAttachment" minOccurs="0"/>
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<xs:element ref="c:AbilityCooldownHUD" minOccurs="0"/>
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<xs:element ref="c:DefenderWeapon" minOccurs="0"/>
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<xs:element ref="c:CapturePointArrowHUD" minOccurs="0"/>
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<xs:element ref="c:FloatingEffect" minOccurs="0"/>
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<xs:element ref="c:AmmoPickup" minOccurs="0"/>
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<xs:element ref="c:HealthPickup" minOccurs="0"/>
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<xs:element ref="c:CapturePointGameMode" minOccurs="0"/>
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<xs:element ref="c:DoubleJump" minOccurs="0"/>
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<xs:element ref="c:HealthHUD" minOccurs="0"/>
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<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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