Merge remote-tracking branch 'origin/master' into MSAA

This commit is contained in:
Teejoon
2016-03-13 00:09:07 +01:00
28 changed files with 379 additions and 26567 deletions
+2 -1
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@@ -3,6 +3,7 @@
#include "IRenderer.h"
#include "ShaderProgram.h"
#include "PNG.h"
class CubeMapPass
{
@@ -21,7 +22,7 @@ private:
IRenderer* m_Renderer;
std::string m_PreviusCubeMapTexture;
std::vector<Texture*> m_CubeMapTextures;
std::vector<std::string> m_CubeMapTextures;
};
#endif
+2
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@@ -3,6 +3,8 @@
struct Image
{
virtual ~Image() = default;
enum class ImageFormat
{
Unknown,
-2
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@@ -14,8 +14,6 @@ protected:
TextureSprite(std::string path);
public:
~TextureSprite();
void Bind(GLenum textureUnit = GL_TEXTURE0);
GLuint m_Texture = 0;