Merge remote-tracking branch 'origin/master' into MSAA
This commit is contained in:
@@ -94,8 +94,30 @@ EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
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return EntityWrapper::Invalid;
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}
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EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
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this->World->SetParent(clone.ID, parent.ID);
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// Create a relationship map of children of this entity
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std::unordered_multimap<EntityWrapper, EntityWrapper> relationships;
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fillRelationships(relationships, *this);
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::World* targetWorld = this->World;
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if (parent.Valid()) {
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targetWorld = parent.World;
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}
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// Create root entity
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EntityWrapper clone(targetWorld, targetWorld->CreateEntity(parent.ID));
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// Copy name
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clone.World->SetName(clone.ID, this->Name());
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// Clone components
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for (auto& kv : this->World->GetComponentPools()) {
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if (kv.second->KnowsEntity(this->ID)) {
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ComponentWrapper c1 = kv.second->GetByEntity(this->ID);
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ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
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c1.Copy(c2);
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}
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}
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// Recreate entity tree
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recreateRelationships(relationships, *this, clone);
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return clone;
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}
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@@ -207,30 +229,6 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
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return EntityWrapper::Invalid;
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}
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EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
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{
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EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
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entity.World->SetName(clone.ID, entity.Name());
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// Clone components
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for (auto& kv : entity.World->GetComponentPools()) {
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if (kv.second->KnowsEntity(entity.ID)) {
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ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
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ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
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c1.Copy(c2);
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}
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}
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// Clone children
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auto children = entity.World->GetDirectChildren(entity.ID);
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for (auto it = children.first; it != children.second; ++it) {
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EntityWrapper child(entity.World, it->second);
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cloneRecursive(child, clone);
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}
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return clone;
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}
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void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
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{
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auto itPair = this->World->GetDirectChildren(entity.ID);
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@@ -246,3 +244,35 @@ void EntityWrapper::childrenWithComponentRecursive(const std::string& componentT
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childrenWithComponentRecursive(componentType, child, childrenWithComponent);
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}
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}
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void EntityWrapper::fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity)
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{
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auto children = entity.World->GetDirectChildren(entity.ID);
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for (auto it = children.first; it != children.second; ++it) {
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EntityWrapper child(entity.World, it->second);
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relationMap.insert(std::make_pair(entity, child));
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fillRelationships(relationMap, child);
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}
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}
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void EntityWrapper::recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent /*= EntityWrapper::Invalid*/)
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{
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// Recursively create children
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auto children = relationMap.equal_range(templateEntity);
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for (auto it = children.first; it != children.second; ++it) {
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EntityWrapper child = it->second;
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// Create clone entity
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EntityWrapper clone(parent.World, parent.World->CreateEntity(parent.ID));
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// Copy name
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clone.World->SetName(clone.ID, child.Name());
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// Clone components
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for (auto& kv : child.World->GetComponentPools()) {
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if (kv.second->KnowsEntity(child.ID)) {
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ComponentWrapper c1 = kv.second->GetByEntity(child.ID);
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ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
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c1.Copy(c2);
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}
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}
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recreateRelationships(relationMap, child, clone);
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}
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}
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@@ -6,18 +6,16 @@ CubeMapPass::CubeMapPass(IRenderer* renderer)
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LoadTextures("Nevada");
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}
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void CubeMapPass::LoadTextures(std::string input)
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void CubeMapPass::LoadTextures(std::string cubemapName)
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{
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if (m_PreviusCubeMapTexture != input) {
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if (m_PreviusCubeMapTexture != cubemapName) {
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m_CubeMapTextures.clear();
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for (int i = 0; i < 6; i++) {
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std::string str;
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str = "Textures/Test/CubeMap/" + input + "/CubeMapTest0" + std::to_string(i) + ".png";
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Texture* img = ResourceManager::Load<Texture>(str);
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m_CubeMapTextures.push_back(img);
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std::string path = "Textures/Test/CubeMap/" + cubemapName + "/CubeMapTest0" + std::to_string(i) + ".png";
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m_CubeMapTextures.push_back(path);
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}
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GenerateCubeMapTexture();
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m_PreviusCubeMapTexture = input;
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m_PreviusCubeMapTexture = cubemapName;
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}
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}
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@@ -29,7 +27,9 @@ void CubeMapPass::GenerateCubeMapTexture()
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glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture);
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for (int i = 0; i < 6; i++) {
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, m_CubeMapTextures[0]->Width, m_CubeMapTextures[0]->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTextures[i]->Data);
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PNG* img = ResourceManager::Load<PNG>(m_CubeMapTextures[i]);
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, img->Width, img->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img->Data);
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ResourceManager::Release("PNG", m_CubeMapTextures[i]);
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}
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -19,7 +19,6 @@ Texture::Texture(std::string path)
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}
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// Construct the OpenGL texture
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glGenTextures(1, &m_Texture);
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glBindTexture(GL_TEXTURE_2D, m_Texture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@@ -30,6 +29,8 @@ Texture::Texture(std::string path)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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GLERROR("Texture load");
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ResourceManager::Release("PNG", path);
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}
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Texture::~Texture()
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@@ -7,6 +7,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
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m_World = world;
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m_BGMVolumeChannel = config->Get<float>("Sound.BGMVolume", 1.f);
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m_SFXVolumeChannel = config->Get<float>("Sound.SFXVolume", 1.f);
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m_AnnouncerVolumeChannel = config->Get<float>("Sound.AnnouncerVolume", 1.f);
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initOpenAL();
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alSpeedOfSound(340.29f);
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@@ -16,16 +17,23 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundManager::OnPlaySoundOnEntity);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundManager::OnPlaySoundOnPosition);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundManager::OnPlayBackgroundMusic);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayAnnouncerVoice, &SoundManager::OnPlayAnnouncerVoice);
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundManager::OnStopSound);
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EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundManager::OnPauseSound);
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EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundManager::OnContinueSound);
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EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundManager::OnSetBGMGain);
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EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundManager::OnSetSFXGain);
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EVENT_SUBSCRIBE_MEMBER(m_ESetAnnouncerGain, &SoundManager::OnSetAnnouncerGain);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &SoundManager::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &SoundManager::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EComponentAttached, &SoundManager::OnComponentAttached);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity);
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EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM);
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Events::ChangeBGM e;
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e.FilePath = "Audio/bgm/MenuMusic.wav";
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m_EventBroker->Publish(e);
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}
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SoundManager::~SoundManager()
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@@ -56,13 +64,11 @@ void SoundManager::stopEmitters()
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void SoundManager::Update(double dt)
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{
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m_EventBroker->Process<SoundManager>();
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deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
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deleteInactiveEmitters();
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updateEmitters(dt);
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updateListener(dt);
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// Editor debug info
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ImGui::SliderFloat("BGM", &m_BGMVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
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ImGui::SliderFloat("SFX", &m_SFXVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
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if (m_DrumLoopHasBeenStarted)
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matchBGMLoop();
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}
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void SoundManager::deleteInactiveEmitters()
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@@ -117,7 +123,7 @@ void SoundManager::updateEmitters(double dt)
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// Calculate velocity
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glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
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setSourcePos(it->second->ALsource, nextPos);
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setSourceVel(it->second->ALsource, velocity);
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//setSourceVel(it->second->ALsource, glm::vec3(0));
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auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
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setSoundProperties(it->second, &emitter);
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@@ -166,9 +172,34 @@ Source* SoundManager::createSource(std::string filePath)
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Source* source = new Source();
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source->ALsource = alSource;
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source->SoundResource = ResourceManager::Load<Sound>(filePath);
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source->Duration = getDurationSeconds(source);
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return source;
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}
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void SoundManager::matchBGMLoop()
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{
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if (m_CurrentBGMCombo == nullptr)
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return;
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auto cCapturePoints = m_World->GetComponents("CapturePoint");
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for (auto it = cCapturePoints->begin(); it != cCapturePoints->end(); it++) {
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float timeCaptured = (float)(double)(*it)["CaptureTimer"];
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float maxTimer = (float)(double)(*it)["CapturePointMaxTimer"];
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int capturePointIndex = (int)(*it)["CapturePointNumber"];
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if (capturePointIndex == 0) { // Home for red team
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if (timeCaptured < 0 && glm::abs(timeCaptured) < maxTimer) {
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float gain = glm::abs(timeCaptured) / maxTimer;
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setGain(m_CurrentBGMCombo, gain);
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}
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} else if (capturePointIndex == 4) { // Home for blue team
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if (timeCaptured > 0 && timeCaptured < maxTimer) {
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float gain = timeCaptured / maxTimer;
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setGain(m_CurrentBGMCombo, gain);
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}
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}
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}
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}
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void SoundManager::playSound(Source* source)
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{
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alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
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@@ -192,10 +223,12 @@ bool SoundManager::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
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{
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Source* source = createSource(e.FilePath);
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source->Type = SoundType::SFX;
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EntityID child = m_World->CreateEntity(e.EmitterID);
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EntityID child = m_World->CreateEntity(e.Emitter.ID);
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m_World->AttachComponent(child, "Transform");
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m_World->AttachComponent(child, "SoundEmitter");
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auto cEmitter = m_World->AttachComponent(child, "SoundEmitter");
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(double&)(float)cEmitter["Gain"] = e.Gain;
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m_Sources[child] = source;
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setGain(source, cEmitter["Gain"]);
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playSound(source);
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return false;
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}
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@@ -242,7 +275,7 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
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auto listenerComponents = m_World->GetComponents("Listener");
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
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if ((*it).EntityID != m_LocalPlayer.ID) {
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break;
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continue;
|
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}
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auto emitterChild = m_World->CreateEntity((*it).EntityID);
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auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
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@@ -258,6 +291,28 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
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return true;
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}
|
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|
||||
|
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bool SoundManager::OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e)
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{
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auto listenerComponents = m_World->GetComponents("Listener");
|
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for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
|
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if ((*it).EntityID != m_LocalPlayer.ID) {
|
||||
continue;
|
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}
|
||||
auto emitterChild = m_World->CreateEntity((*it).EntityID);
|
||||
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
|
||||
(bool&)emitter["Loop"] = false;
|
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(std::string&)emitter["FilePath"] = e.FilePath;
|
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m_World->AttachComponent(emitterChild, "Transform");
|
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Source* source = createSource(e.FilePath);
|
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source->Type = SoundType::Announcer;
|
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setSoundProperties(source, &emitter);
|
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m_Sources[emitterChild] = source;
|
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playSound(source);
|
||||
}
|
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return true;
|
||||
}
|
||||
|
||||
bool SoundManager::OnSetBGMGain(const Events::SetBGMGain & e)
|
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{
|
||||
m_BGMVolumeChannel = e.Gain;
|
||||
@@ -270,6 +325,13 @@ bool SoundManager::OnSetSFXGain(const Events::SetSFXGain & e)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool SoundManager::OnSetAnnouncerGain(const Events::SetAnnouncerGain& e)
|
||||
{
|
||||
m_AnnouncerVolumeChannel = e.Gain;
|
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return true;
|
||||
}
|
||||
|
||||
bool SoundManager::OnComponentAttached(const Events::ComponentAttached & e)
|
||||
{
|
||||
if (e.Component.Info.Name == "SoundEmitter") {
|
||||
@@ -301,12 +363,20 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e)
|
||||
{
|
||||
if (e.PlayerID == -1) { // Local player
|
||||
m_LocalPlayer = e.Player;
|
||||
if (m_DrumLoopHasBeenStarted) {
|
||||
return true;
|
||||
}
|
||||
m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav");
|
||||
m_CurrentBGMCombo->Type = SoundType::BGM;
|
||||
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
|
||||
setGain(m_CurrentBGMCombo, 0);
|
||||
playSound(m_CurrentBGMCombo);
|
||||
m_DrumLoopHasBeenStarted = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
|
||||
{
|
||||
Source* source = createSource(*e.FilePaths.begin());
|
||||
@@ -321,6 +391,18 @@ bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
|
||||
{
|
||||
if (m_CurrentBGM != nullptr) {
|
||||
stopSound(m_CurrentBGM);
|
||||
}
|
||||
m_CurrentBGM = createSource(e.FilePath);
|
||||
m_CurrentBGM->Type = SoundType::BGM;
|
||||
alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
|
||||
playSound(m_CurrentBGM);
|
||||
return true;
|
||||
}
|
||||
|
||||
ALenum SoundManager::getSourceState(ALuint source)
|
||||
{
|
||||
ALenum state;
|
||||
@@ -335,15 +417,49 @@ void SoundManager::setGain(Source * source, float gain)
|
||||
|
||||
void SoundManager::setSoundProperties(Source* source, ComponentWrapper* soundComponent)
|
||||
{
|
||||
float gain = (source->Type == SoundType::SFX) ? m_SFXVolumeChannel : m_BGMVolumeChannel;
|
||||
float gain;
|
||||
switch (source->Type) {
|
||||
case SoundType::SFX:
|
||||
gain = m_SFXVolumeChannel;
|
||||
break;
|
||||
case SoundType::BGM:
|
||||
gain = m_BGMVolumeChannel;
|
||||
break;
|
||||
case SoundType::Announcer:
|
||||
gain = m_AnnouncerVolumeChannel;
|
||||
break;
|
||||
default:
|
||||
gain = 1.f;
|
||||
break;
|
||||
}
|
||||
alSourcef(source->ALsource, AL_GAIN, (float)(double)(*soundComponent)["Gain"] * gain);
|
||||
alSourcef(source->ALsource, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
|
||||
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO
|
||||
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]);
|
||||
alSourcef(source->ALsource, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
|
||||
alSourcef(source->ALsource, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
|
||||
alSourcef(source->ALsource, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
|
||||
}
|
||||
|
||||
float SoundManager::getDurationSeconds(Source* source)
|
||||
{
|
||||
ALuint buffer = source->SoundResource->Buffer();
|
||||
ALint sizeBytes, channels, bits, frequenzy;
|
||||
alGetBufferi(buffer, AL_SIZE, &sizeBytes);
|
||||
alGetBufferi(buffer, AL_CHANNELS, &channels);
|
||||
alGetBufferi(buffer, AL_BITS, &bits);
|
||||
alGetBufferi(buffer, AL_FREQUENCY, &frequenzy);
|
||||
float sampleLength = (float)sizeBytes * 8 / (channels * bits);
|
||||
return (sampleLength / frequenzy);
|
||||
}
|
||||
|
||||
|
||||
float SoundManager::getTimeOffsetSeconds(Source* source)
|
||||
{
|
||||
float time;
|
||||
alGetSourcef(source->ALsource, AL_SEC_OFFSET, &time);
|
||||
return time;
|
||||
}
|
||||
|
||||
void SoundManager::initOpenAL()
|
||||
{
|
||||
// Initialize OpenAL
|
||||
|
||||
Reference in New Issue
Block a user