Cleaned up code and fixed crash when closing client before server when using udp.

This commit is contained in:
Jocke
2016-02-10 11:28:03 +01:00
parent d2ed293183
commit 2ec30fd2b2
10 changed files with 78 additions and 103 deletions
+2 -2
View File
@@ -103,9 +103,9 @@ protected:
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
private:
//UDPClient m_UDPClient;
UDPClient m_UDPClient;
//TCPClient m_TCPClient;
TCPClient m_UDPClient;
//TCPClient m_UDPClient;
};
#endif