Cleaned up code and fixed crash when closing client before server when using udp.
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@@ -103,9 +103,9 @@ protected:
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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private:
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//UDPClient m_UDPClient;
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UDPClient m_UDPClient;
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//TCPClient m_TCPClient;
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TCPClient m_UDPClient;
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//TCPClient m_UDPClient;
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};
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#endif
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