Cleaned up code and fixed crash when closing client before server when using udp.
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@@ -92,8 +92,8 @@ protected:
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EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
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bool OnComponentDeleted(const Events::ComponentDeleted& e);
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private:
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TCPServer m_TCPServer;
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//UDPServer m_UDPServer;
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//TCPServer m_TCPServer;
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UDPServer m_UDPServer;
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};
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#endif
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