Cleaned up code and fixed crash when closing client before server when using udp.
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@@ -3,11 +3,6 @@
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#include "NetworkServer.h"
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#include <boost/asio/ip/udp.hpp>
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//
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//virtual void AcceptNewConnections() = 0;
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//virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
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//virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
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//virtual void Send(Packet & packet) = 0;
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class UDPServer : public NetworkServer
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{
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@@ -16,7 +11,6 @@ public:
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~UDPServer();
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void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
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void Receive(Packet & packet, PlayerDefinition & playerDefinition);
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//void parseConnect(Packet & packet, PlayerDefinition & playerDefinition);
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void Send(Packet & packet, PlayerDefinition & playerDefinition);
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void Send(Packet & packet);
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bool IsSocketAvailable();
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