Cleaned up code and fixed crash when closing client before server when using udp.

This commit is contained in:
Jocke
2016-02-10 11:28:03 +01:00
parent d2ed293183
commit 2ec30fd2b2
10 changed files with 78 additions and 103 deletions
-2
View File
@@ -12,8 +12,6 @@ TCPServer::~TCPServer()
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
{
//PlayerDefinition pd;
//connectedPlayers[nextPlayerID++] = pd;
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
m_IOService.poll();
acceptor->async_accept(*newSocket,