The shadows are working

This commit is contained in:
FakeShemp
2016-02-29 19:17:16 +01:00
parent 70374fa10e
commit 2ed5fad699
4 changed files with 15 additions and 24 deletions
-8
View File
@@ -25,14 +25,6 @@ out VertexData{
vec4 PositionLightSpace[MAX_SPLITS];
}Output;
// N
mat4 biasMatrix = mat4(
vec4(0.5, 0.0, 0.0, 0.0),
vec4(0.0, 0.5, 0.0, 0.0),
vec4(0.0, 0.0, 0.5, 0.0),
vec4(0.5, 0.5, 0.5, 1.0)
);
void main()
{
gl_Position = P*V*M * vec4(Position, 1.0);