The shadows are working

This commit is contained in:
FakeShemp
2016-02-29 19:17:16 +01:00
parent 70374fa10e
commit 2ed5fad699
4 changed files with 15 additions and 24 deletions
+3 -3
View File
@@ -253,8 +253,8 @@ void ShadowPass::Draw(RenderScene & scene)
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
glUniform1f(glGetUniformLocation(shaderHandle, "Alpha"), modelJob->Color.a);
switch (modelJob->Type) {
/*switch (modelJob->Type) {
case RawModel::MaterialType::SingleTextures:
case RawModel::MaterialType::Basic:
{
@@ -275,7 +275,7 @@ void ShadowPass::Draw(RenderScene & scene)
glUniform2fv(glGetUniformLocation(shaderHandle, "DiffuseUVRepeat"), 1, glm::value_ptr(glm::vec2(1.0f, 1.0f)));
break;
}
}
}*/
glBindVertexArray(modelJob->Model->VAO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);