Added an event to search for servers.
Client now broadcasts a serverlistrequest. An active server will then answer the request and send info about the server. The client saves this data to a list and presents it to the user.
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#ifndef Events_SearchForServers_h__
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#define Events_SearchForServers_h__
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#include "Core/Event.h"
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namespace Events
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{
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struct SearchForServers : public Event { };
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}
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#endif
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