Added an event to search for servers.
Client now broadcasts a serverlistrequest. An active server will then answer the request and send info about the server. The client saves this data to a list and presents it to the user.
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@@ -36,7 +36,29 @@ void UDPServer::Send(Packet & packet)
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0);
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}
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// Broadcasting respond specific logic
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void UDPServer::Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint)
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{
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m_Socket->send_to(
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boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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endpoint,
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0);
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}
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// Broadcasting
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void UDPServer::Broadcast(Packet & packet, int port)
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{
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m_Socket->set_option(boost::asio::socket_base::broadcast(true));
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m_Socket->send_to(
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boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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boost::asio::ip::udp::endpoint(boost::asio::ip::address_v4().broadcast(),port),
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0);
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m_Socket->set_option(boost::asio::socket_base::broadcast(false));
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}
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void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
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{
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