Editor version 1
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@@ -21,10 +21,14 @@ public:
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ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
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// Get a component of an entity
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ComponentWrapper GetComponent(EntityID entity, std::string componentType);
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// Delete a component off an entity
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void DeleteComponent(EntityID entity, std::string componentType);
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// Get all components of the specified type
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const ComponentPool* GetComponents(std::string componentType);
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// Get entity parent
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EntityID GetParent(EntityID entity);
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// Get all component pools
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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private:
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EntityID m_CurrentEntityID = 1;
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@@ -1,11 +1,26 @@
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#include <imgui/imgui.h>
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#include "../Core/System.h"
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#include "../Core/EMousePress.h"
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#include "../Rendering/EPicking.h"
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class EditorSystem : public ImpureSystem
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{
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public:
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EditorSystem(EventBroker* eventBroker)
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: ImpureSystem(eventBroker)
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{ }
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EditorSystem(EventBroker* eventBroker);
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virtual void Update(World* world, double dt) override;
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private:
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std::vector<glm::vec2> m_PickingQueue;
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EntityID m_Widget = 0;
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EntityID m_Selection = 0;
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EntityID m_LastSelection = 0;
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EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e);
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EventRelay<EditorSystem, Events::Picking> m_EPicking;
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bool OnPicking(const Events::Picking& e);
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void drawUI(World* world, double dt);
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bool createDeleteButton(std::string componentType);
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};
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@@ -1,3 +1,4 @@
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#include <imgui/imgui.h>
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#include "../Input/FirstPersonInputController.h"
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template <typename EventContext>
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@@ -15,20 +16,31 @@ public:
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{
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if (e.Command == "PrimaryFire") {
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if (e.Value > 0) {
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LockMouse();
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if (!ImGui::IsMouseHoveringAnyWindow()) {
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LockMouse();
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}
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} else {
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UnlockMouse();
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}
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return false;
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}
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if (e.Command == "Right") {
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float value = std::max(-1.f, std::min(e.Value, 1.f));
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m_Velocity.x = value;
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}
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if (e.Command == "Forward") {
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float value = std::max(-1.f, std::min(e.Value, 1.f));
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m_Velocity.z = -value;
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if (m_MouseLocked || e.Value == 0) {
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if (e.Command == "Right") {
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float value = std::max(-1.f, std::min(e.Value, 1.f));
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m_Velocity.x = value;
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}
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if (e.Command == "Forward") {
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float value = std::max(-1.f, std::min(e.Value, 1.f));
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m_Velocity.z = -value;
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}
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if (e.Command == "Sprint") {
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if (e.Value > 0.f) {
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m_Speed = m_BaseSpeed * 2.f * (e.Value);
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} else {
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m_Speed = m_BaseSpeed;
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}
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}
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}
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return FirstPersonInputController::OnCommand(e);
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@@ -37,12 +49,13 @@ public:
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void Update(double dt)
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{
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if (glm::length2(m_Velocity) > 0) {
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m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_BaseSpeed);
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m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
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}
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}
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protected:
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glm::vec3 m_Position = glm::vec3(0, 0, 0);
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glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
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float m_BaseSpeed = 0.1f;
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float m_BaseSpeed = 2.0f;
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float m_Speed = m_BaseSpeed;
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};
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@@ -46,7 +46,7 @@ public:
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if (it != PickingColorsToEntity->end()) {
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pickData.Entity = it->second;
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} else {
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pickData.Entity = -1;
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pickData.Entity = 0;
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}
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pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, Resolution.Width - screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
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