EShoot: changed to string weaponType to int currentlyEquippedItem
PlayerSystem.h: added HeldItem enum PlayerSystem.cpp: simplified writing doubles, uses HeldItem enum ShootEventTest.cpp: simplified writing doubles
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@@ -35,6 +35,11 @@ private:
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bool PlayerSystem::OnLeave(const Events::TriggerLeave &event);
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EventRelay<PlayerSystem, Events::MouseRelease> m_MouseRelease;
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bool PlayerSystem::OnMouseRelease(const Events::MouseRelease& e);
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enum class HeldItem {
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None = 0,
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PrimaryWeapon = 1,
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SecondaryWeapon = 2
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};
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};
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#endif
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