Renamed all OctTree to Octree (More OCD)
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@@ -1,11 +1,11 @@
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#ifndef OctTree_h__
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#define OctTree_h__
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#ifndef Octree_h__
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#define Octree_h__
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#include "Core/AABB.h"
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class Ray;
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class OctTree
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class Octree
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{
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public:
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struct Output
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@@ -13,16 +13,16 @@ public:
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float CollideDistance;
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};
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OctTree();
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~OctTree();
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//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
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OctTree(const AABB& octTreeBounds, int subDivisions);
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Octree();
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~Octree();
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//For the root Octree, [octreeBounds] should be a box containing the entire level.
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Octree(const AABB& octreeBounds, int subDivisions);
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//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
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//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
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OctTree(const OctTree& other) = delete;
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OctTree(const OctTree&& other) = delete;
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OctTree& operator= (const OctTree& other) = delete;
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//We cannot copy the Octree as of now, because of the recursive dynamic allocation.
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//Define these if the Octree suddenly needs to be copied, think of the children Child* ptrs.
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Octree(const Octree& other) = delete;
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Octree(const Octree&& other) = delete;
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Octree& operator= (const Octree& other) = delete;
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//Add a dynamic object (one that moves around) into the tree.
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void AddDynamicObject(const AABB& box);
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//Add a static object (that does not move) into the tree.
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@@ -42,7 +42,7 @@ public:
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
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private:
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struct OctChild; //Fwd declaration;
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struct Child; //Fwd declaration;
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struct ContainedObject
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{
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ContainedObject()
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@@ -56,7 +56,7 @@ private:
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AABB Box;
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bool Checked;
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};
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OctChild* m_Root;
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Child* m_Root;
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std::vector<ContainedObject> m_StaticObjects;
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std::vector<ContainedObject> m_DynamicObjects;
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@@ -67,16 +67,16 @@ private:
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void falsifyObjectChecks();
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struct OctChild
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struct Child
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{
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~OctChild();
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OctChild(const AABB& octTreeBounds,
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~Child();
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Child(const AABB& octTreeBounds,
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int subDivisions,
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std::vector<OctTree::ContainedObject>& staticObjects,
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std::vector<OctTree::ContainedObject>& dynamicObjects);
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OctChild(const OctChild& other) = delete;
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OctChild(const OctChild&& other) = delete;
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OctChild& operator= (const OctChild& other) = delete;
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std::vector<Octree::ContainedObject>& staticObjects,
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std::vector<Octree::ContainedObject>& dynamicObjects);
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Child(const Child& other) = delete;
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Child(const Child&& other) = delete;
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Child& operator= (const Child& other) = delete;
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void AddDynamicObject(const AABB& box);
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void AddStaticObject(const AABB& box);
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void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
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@@ -85,14 +85,14 @@ private:
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bool RayCollides(const Ray& ray, Output& data) const;
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
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OctChild* m_Children[8];
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//Indices into the lists in OctTree.
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Child* m_Children[8];
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//Indices into the lists in Octree.
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std::vector<int> m_StaticObjIndices;
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std::vector<int> m_DynamicObjIndices;
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AABB m_Box;
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//Reference to the lists in OctTree.
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std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
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std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
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//Reference to the lists in Octree.
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std::vector<Octree::ContainedObject>& m_StaticObjectsRef;
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std::vector<Octree::ContainedObject>& m_DynamicObjectsRef;
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inline bool hasChildren() const;
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int childIndexContainingPoint(const glm::vec3& point) const;
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