Renamed all OctTree to Octree (More OCD)

This commit is contained in:
2016-01-13 12:15:36 +01:00
parent 8164a955d6
commit 311475cbb6
6 changed files with 69 additions and 69 deletions
+27 -27
View File
@@ -1,11 +1,11 @@
#ifndef OctTree_h__
#define OctTree_h__
#ifndef Octree_h__
#define Octree_h__
#include "Core/AABB.h"
class Ray;
class OctTree
class Octree
{
public:
struct Output
@@ -13,16 +13,16 @@ public:
float CollideDistance;
};
OctTree();
~OctTree();
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
OctTree(const AABB& octTreeBounds, int subDivisions);
Octree();
~Octree();
//For the root Octree, [octreeBounds] should be a box containing the entire level.
Octree(const AABB& octreeBounds, int subDivisions);
//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
OctTree(const OctTree& other) = delete;
OctTree(const OctTree&& other) = delete;
OctTree& operator= (const OctTree& other) = delete;
//We cannot copy the Octree as of now, because of the recursive dynamic allocation.
//Define these if the Octree suddenly needs to be copied, think of the children Child* ptrs.
Octree(const Octree& other) = delete;
Octree(const Octree&& other) = delete;
Octree& operator= (const Octree& other) = delete;
//Add a dynamic object (one that moves around) into the tree.
void AddDynamicObject(const AABB& box);
//Add a static object (that does not move) into the tree.
@@ -42,7 +42,7 @@ public:
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
private:
struct OctChild; //Fwd declaration;
struct Child; //Fwd declaration;
struct ContainedObject
{
ContainedObject()
@@ -56,7 +56,7 @@ private:
AABB Box;
bool Checked;
};
OctChild* m_Root;
Child* m_Root;
std::vector<ContainedObject> m_StaticObjects;
std::vector<ContainedObject> m_DynamicObjects;
@@ -67,16 +67,16 @@ private:
void falsifyObjectChecks();
struct OctChild
struct Child
{
~OctChild();
OctChild(const AABB& octTreeBounds,
~Child();
Child(const AABB& octTreeBounds,
int subDivisions,
std::vector<OctTree::ContainedObject>& staticObjects,
std::vector<OctTree::ContainedObject>& dynamicObjects);
OctChild(const OctChild& other) = delete;
OctChild(const OctChild&& other) = delete;
OctChild& operator= (const OctChild& other) = delete;
std::vector<Octree::ContainedObject>& staticObjects,
std::vector<Octree::ContainedObject>& dynamicObjects);
Child(const Child& other) = delete;
Child(const Child&& other) = delete;
Child& operator= (const Child& other) = delete;
void AddDynamicObject(const AABB& box);
void AddStaticObject(const AABB& box);
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
@@ -85,14 +85,14 @@ private:
bool RayCollides(const Ray& ray, Output& data) const;
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
OctChild* m_Children[8];
//Indices into the lists in OctTree.
Child* m_Children[8];
//Indices into the lists in Octree.
std::vector<int> m_StaticObjIndices;
std::vector<int> m_DynamicObjIndices;
AABB m_Box;
//Reference to the lists in OctTree.
std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
//Reference to the lists in Octree.
std::vector<Octree::ContainedObject>& m_StaticObjectsRef;
std::vector<Octree::ContainedObject>& m_DynamicObjectsRef;
inline bool hasChildren() const;
int childIndexContainingPoint(const glm::vec3& point) const;