WIP interpolating scale and orientation
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@@ -5,6 +5,7 @@
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#include <unordered_map>
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#include <boost/shared_array.hpp>
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#include <glm/common.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include "Common.h"
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#include "Core/System.h"
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@@ -12,6 +13,7 @@
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#include "Network/EInterpolate.h"
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#define SNAPSHOTINTERVAL 0.05f
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class InterpolationSystem : public PureSystem
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{
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@@ -19,7 +21,7 @@ class InterpolationSystem : public PureSystem
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{
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glm::vec3 Position;
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glm::vec3 Scale;
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glm::vec3 Orientation;
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glm::quat Orientation;
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double interpolationTime;
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};
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public:
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@@ -35,7 +37,14 @@ private:
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//std::unordered_map<EntityID, std::queue<Transform>> m_InterpolationPoints;
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std::unordered_map<EntityID, Transform> m_InterpolationPoints;
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glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
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//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
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template <typename T>
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T vectorInterpolation(T prev, T next, double currentTime)
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{
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T difference = next - prev;
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T vector = (difference / SNAPSHOTINTERVAL) * static_cast<float>(currentTime);
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return vector;
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}
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EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
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bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
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