Ignoring interpolation and rendering for local player entities!

This commit is contained in:
2016-01-23 00:40:18 +01:00
parent 3ac3311c0c
commit 31e7340daf
8 changed files with 113 additions and 23 deletions
+38 -9
View File
@@ -11,9 +11,13 @@
<c:Player>
<MovementSpeed>3</MovementSpeed>
</c:Player>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="0.173066795" Y="0.0264999717" Z="4.19288635"/>
<Orientation X="0" Y="-12.7723045" Z="0"/>
<Position X="0" Y="0" Z="7.38143063"/>
</c:Transform>
</Components>
@@ -21,22 +25,47 @@
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Camera.obj</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="1.37700009" Z="0"/>
<Orientation X="-0.186750308" Y="0" Z="0"/>
<Orientation X="6.28300047" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
<Children>
<Entity name="PlayerName">
<Components>
<c:Text>
<Content></Content>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0" Y="0.0263664704" Z="-0.447885782"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="CameraModel">
<Components>
<c:Model>
<Resource>Models/Camera.obj</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="ThirdPersonCamera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Camera.obj</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
@@ -48,7 +77,7 @@
<Entity name="PlayerModel">
<Components>
<c:Model>
<Resource>Models/Assault.obj</Resource>
<Resource>Models/AssaultHeadless.obj</Resource>
</c:Model>
<c:Transform>
<Orientation X="0" Y="3.14159274" Z="0"/>