Ignoring interpolation and rendering for local player entities!
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@@ -5,6 +5,9 @@ const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Inv
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bool EntityWrapper::HasComponent(const std::string& componentName)
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{
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if (!Valid()) {
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return false;
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}
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return World->HasComponent(ID, componentName);
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}
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