Merge remote-tracking branch 'origin/master' into Sound
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+1
-3
@@ -32,6 +32,7 @@ Game::Game(int argc, char* argv[])
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));
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m_Renderer->Initialize();
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//m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
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m_RenderFrame = new RenderFrame();
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// Create input manager
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m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
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@@ -56,8 +57,6 @@ Game::Game(int argc, char* argv[])
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fp.MergeEntities(m_World);
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}
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m_RenderFrame = new RenderFrame();
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// Create system pipeline
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m_SystemPipeline = new SystemPipeline(m_EventBroker);
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@@ -73,7 +72,6 @@ Game::Game(int argc, char* argv[])
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel);
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
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