Merge remote-tracking branch 'origin/master' into Sound

This commit is contained in:
stiffly
2016-01-15 09:53:39 +01:00
7 changed files with 126 additions and 124 deletions
+1 -3
View File
@@ -32,6 +32,7 @@ Game::Game(int argc, char* argv[])
));
m_Renderer->Initialize();
//m_Renderer->Camera()->SetFOV(glm::radians(m_Config->Get<float>("Video.FOV", 90.f)));
m_RenderFrame = new RenderFrame();
// Create input manager
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
@@ -56,8 +57,6 @@ Game::Game(int argc, char* argv[])
fp.MergeEntities(m_World);
}
m_RenderFrame = new RenderFrame();
// Create system pipeline
m_SystemPipeline = new SystemPipeline(m_EventBroker);
@@ -73,7 +72,6 @@ Game::Game(int argc, char* argv[])
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel);
++updateOrderLevel;
m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);