Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts: # resources/Shaders/Sprite.vert.glsl
This commit is contained in:
@@ -13,6 +13,7 @@ struct ComponentInfo
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unsigned int Allocation = 0;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
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bool NetworkReplicated = true;
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};
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struct Field_t
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@@ -1,6 +1,7 @@
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#ifndef ComponentWrapper_h__
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#define ComponentWrapper_h__
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#include <boost/shared_array.hpp>
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#include "../Common.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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@@ -81,6 +82,18 @@ struct ComponentWrapper
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SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
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};
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// A component wrapper that "owns" its data through a shared pointer
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struct SharedComponentWrapper : ComponentWrapper
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{
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SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
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: ComponentWrapper(componentInfo, data.get())
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, m_DataReference(data)
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{ }
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private:
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boost::shared_array<char> m_DataReference;
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};
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// TODO: Move this to Tests once entity importing is finished
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class ComponentWrapperFactory
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{
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@@ -3,6 +3,8 @@
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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#include <xercesc/framework/psvi/XSAttributeUse.hpp>
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#include <xercesc/framework/psvi/XSAttributeDeclaration.hpp>
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#include <xercesc/framework/psvi/XSParticle.hpp>
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#include <xercesc/framework/psvi/XSModelGroup.hpp>
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#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
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@@ -25,11 +25,12 @@ struct EntityWrapper
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const std::string Name();
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bool HasComponent(const std::string& componentType);
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void AttachComponent(const char* componentName);
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EntityWrapper Parent();
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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bool IsChildOf(EntityWrapper potentialParent);
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bool Valid();
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bool Valid() const;
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ComponentWrapper operator[](const char* componentName);
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bool operator==(const EntityWrapper& e) const;
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@@ -5,6 +5,7 @@
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#include <functional>
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#include <list>
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#include <tuple>
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#include <set>
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#include "../Common.h"
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#include "Event.h"
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@@ -107,7 +108,7 @@ private:
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typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
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ContextRelays_t m_ContextRelays;
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std::vector<BaseEventRelay*> m_RelaysToSubscribe;
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std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
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std::unordered_map<BaseEventRelay*, std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
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typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
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std::shared_ptr<EventQueue_t> m_EventQueueRead;
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@@ -0,0 +1,77 @@
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#ifndef Frustum_h__
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#define Frustum_h__
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#include "../GLM.h"
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#include "AABB.h"
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#include <bitset>
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//A frustum defined by 6 planes.
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struct Frustum
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{
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//Contains points P in: dot(normal, P) + d = 0
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struct Plane
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{
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glm::vec3 Normal;
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float Distance;
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};
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enum class Output
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{
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Inside,
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Outside,
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Intersects
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};
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Plane Planes[6];
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Frustum() = default;
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Frustum(glm::mat4x4 viewProjMatrix)
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{
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//Order: Right, left, top, bottom, far, near.
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int sign = 1;
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for (int i = 0; i < 6; ++i) {
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sign = -sign;
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int index = i / 2;
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Plane& plane = Planes[i];
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plane.Normal.x = viewProjMatrix[0].w + sign * viewProjMatrix[0][index];
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plane.Normal.y = viewProjMatrix[1].w + sign * viewProjMatrix[1][index];
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plane.Normal.z = viewProjMatrix[2].w + sign * viewProjMatrix[2][index];
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plane.Distance = viewProjMatrix[3].w + sign * viewProjMatrix[3][index];
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float divByNormalLength = 1.0f / glm::length(plane.Normal);
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plane.Normal *= divByNormalLength;
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plane.Distance *= divByNormalLength;
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}
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}
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Output VsAABB(const AABB& box) const
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{
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const glm::vec3& maxCorner = box.MaxCorner();
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const glm::vec3& minCorner = box.MinCorner();
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bool completelyInside = true;
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for (const Plane& p : Planes) {
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bool anyWasInside = false;
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bool anyWasOutside = false;
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//If points are on both sides of the plane, we can stop.
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for (int i = 0; i < 8 && (!anyWasInside || !anyWasOutside); ++i) {
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std::bitset<3> bits(i);
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glm::vec3 corner;
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corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
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corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
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corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
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if (glm::dot(p.Normal, corner) > -p.Distance) {
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anyWasInside = true;
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} else {
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anyWasOutside = true;
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}
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}
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if (!anyWasInside) {
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return Output::Outside;
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}
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if (anyWasOutside) {
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completelyInside = false;
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}
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}
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return completelyInside ? Output::Inside : Output::Intersects;
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}
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};
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#endif
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@@ -5,9 +5,8 @@
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#include "../Common.h"
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#include "AABB.h"
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//Fwd declarations.
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class Ray;
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#include "Frustum.h"
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#include "Ray.h"
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namespace OctSpace
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{
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@@ -40,6 +39,8 @@ public:
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//The type Box must be AABB, or inherit from AABB.
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template<typename Box>
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
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//Get the objects that are inside the frustum, the objects are put in outObjects.
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void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects);
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//Empty the tree of all objects, static and dynamic.
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void ClearObjects();
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//Empty the tree of all dynamic objects. Static objects remain in the tree.
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@@ -97,6 +98,8 @@ struct Child
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void AddStaticObject(const AABB& box);
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template<typename T, typename Box>
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
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template<typename T>
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void ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const;
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void ClearObjects();
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void ClearDynamicObjects();
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bool RayCollides(const Ray& ray, Output& data) const;
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@@ -154,6 +157,13 @@ void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
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m_Root->ObjectsInSameRegion(box, outObjects);
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}
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template<typename T>
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void Octree<T>::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects)
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{
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falsifyObjectChecks();
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m_Root->ObjectsInFrustum(frustum, outObjects, false);
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}
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template<typename T>
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void Octree<T>::ClearObjects()
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{
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@@ -230,4 +240,46 @@ void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObj
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}
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}
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template<typename T>
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void OctSpace::Child::ObjectsInFrustum(const Frustum& frustum, std::vector<T>& outObjects, bool takeAllDontTest) const
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{
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if (hasChildren()) {
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for (const Child* c : m_Children) {
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Frustum::Output out = Frustum::Output::Inside;
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if (!takeAllDontTest) {
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out = frustum.VsAABB(c->m_Box);
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if (out == Frustum::Output::Outside) {
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continue;
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}
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}
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c->ObjectsInFrustum(frustum, outObjects, out == Frustum::Output::Inside);
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}
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} else {
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size_t startIndex = outObjects.size();
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int numDuplicates = 0;
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outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
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for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
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ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
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if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
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++numDuplicates;
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} else {
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obj.Checked = true;
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outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
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}
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}
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for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
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ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
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if (obj.Checked || frustum.VsAABB(*obj.Box) == Frustum::Output::Outside) {
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++numDuplicates;
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} else {
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obj.Checked = true;
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outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
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}
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}
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for (size_t i = 0; i < numDuplicates; ++i) {
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outObjects.pop_back();
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}
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}
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}
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#endif
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@@ -5,21 +5,55 @@
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#include "World.h"
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#include "EntityWrapper.h"
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#include "ComponentWrapper.h"
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#include "EPlayerSpawned.h"
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struct SystemParams
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{
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SystemParams(::World* World, ::EventBroker* EventBroker, bool IsClient, bool IsServer)
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: World(World)
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, EventBroker(EventBroker)
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, IsClient(IsClient)
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, IsServer(IsServer)
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{ }
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::World* World;
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::EventBroker* EventBroker;
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bool IsClient = false;
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bool IsServer = false;
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};
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class System
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{
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friend class SystemPipeline;
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protected:
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System(World* world, EventBroker) { }
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System(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{ }
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System(SystemParams params)
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: m_World(params.World)
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, m_EventBroker(params.EventBroker)
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, IsClient(params.IsClient)
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, IsServer(params.IsServer)
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{
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if (IsClient) {
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
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}
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}
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virtual ~System() = default;
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World* m_World;
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EventBroker* m_EventBroker;
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bool IsClient = false;
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bool IsServer = false;
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EntityWrapper LocalPlayer = EntityWrapper::Invalid;
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private:
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EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
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virtual bool setLocalPlayer(Events::PlayerSpawned& e)
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{
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if (e.PlayerID == -1) {
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LocalPlayer = e.Player;
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}
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return true;
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}
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};
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class PureSystem : public virtual System
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@@ -34,7 +68,7 @@ protected:
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const std::string m_ComponentType;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPlayer, double dt) = 0;
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};
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class ImpureSystem : public virtual System
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@@ -10,9 +10,11 @@
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class SystemPipeline
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{
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public:
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SystemPipeline(World* world, EventBroker* eventBroker)
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SystemPipeline(World* world, EventBroker* eventBroker, bool isClient, bool isServer)
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: m_World(world)
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, m_EventBroker(eventBroker)
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, m_IsClient(isClient)
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, m_IsServer(isServer)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
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@@ -35,7 +37,7 @@ public:
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m_OrderedSystemGroups.resize(updateOrderLevel + 1);
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}
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UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
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System* system = new T(m_World, m_EventBroker, args...);
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System* system = new T(SystemParams(m_World, m_EventBroker, m_IsClient, m_IsServer), args...);
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group.Systems[typeid(T).name()] = system;
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PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
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@@ -59,6 +61,9 @@ public:
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dt = 0.0;
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}
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// Process utility events for the System base class
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m_EventBroker->Process<System>();
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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// Process events
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for (auto& pair : group.Systems) {
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@@ -88,6 +93,8 @@ public:
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private:
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World* m_World;
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EventBroker* m_EventBroker;
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bool m_IsClient = false;
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bool m_IsServer = false;
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bool m_Paused = false;
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struct UnorderedSystems
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@@ -8,7 +8,7 @@
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class UniformScaleSystem : public PureSystem
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{
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public:
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UniformScaleSystem(World* world, EventBroker* eventBroker);
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UniformScaleSystem(SystemParams params);
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
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@@ -4,7 +4,7 @@
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// }
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// NOTE: condition statement is not executed at all in release mode.
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#ifndef DEBUG_IF
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#ifndef DEBUG
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#ifdef DEBUG
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#define DEBUG_IF(c) if(c)
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#else
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#define DEBUG_IF(c) if(false)
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Block a user