Merge remote-tracking branch 'origin/master' into Networking

# Conflicts:
#	include/Game/PlayerSystem.h
#	src/Game/Game.cpp
#	src/Game/PlayerSystem.cpp
This commit is contained in:
stiffly
2015-12-18 14:18:53 +01:00
49 changed files with 3179 additions and 30 deletions
+5
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@@ -1,4 +1,6 @@
#include "Game.h"
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
Game::Game(int argc, char* argv[])
{
@@ -53,6 +55,9 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<RaptorCopterSystem>();
m_SystemPipeline->AddSystem<PlayerSystem>();
m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer);
m_SystemPipeline->AddSystem<CollisionSystem>();
m_SystemPipeline->AddSystem<TriggerSystem>();
// Invoke network
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
//boost::thread workerThread(&Game::networkFunction, this);
+19
View File
@@ -5,6 +5,7 @@ void PlayerSystem::UpdateComponent(World * world, ComponentWrapper & player, dou
player["Velocity"] = glm::vec3(0.f, 0.f, 0.f);
if ((bool&)player["Forward"] == true) {
((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt) * -1;
}
if ((bool&)player["Left"] == true) {
((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt) * -1;
@@ -21,3 +22,21 @@ void PlayerSystem::UpdateComponent(World * world, ComponentWrapper & player, dou
(glm::vec3&)transform["Position"] += (glm::vec3)player["Velocity"];
}
}
bool PlayerSystem::OnTouch(const Events::TriggerTouch &event)
{
LOG_INFO("Player entity %i touched widget (entity %i).", event.Entity, event.Trigger);
return false;
}
bool PlayerSystem::OnEnter(const Events::TriggerEnter &event)
{
LOG_INFO("Player entity %i entered widget (entity %i).", event.Entity, event.Trigger);
return false;
}
bool PlayerSystem::OnLeave(const Events::TriggerLeave &event)
{
LOG_INFO("Player entity %i left widget (entity %i).", event.Entity, event.Trigger);
return false;
}