Merge remote-tracking branch 'origin/master' into Networking

# Conflicts:
#	include/Game/PlayerSystem.h
#	src/Game/Game.cpp
#	src/Game/PlayerSystem.cpp
This commit is contained in:
stiffly
2015-12-18 14:18:53 +01:00
49 changed files with 3179 additions and 30 deletions
+5
View File
@@ -1,4 +1,6 @@
#include "Game.h"
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
Game::Game(int argc, char* argv[])
{
@@ -53,6 +55,9 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<RaptorCopterSystem>();
m_SystemPipeline->AddSystem<PlayerSystem>();
m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer);
m_SystemPipeline->AddSystem<CollisionSystem>();
m_SystemPipeline->AddSystem<TriggerSystem>();
// Invoke network
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
//boost::thread workerThread(&Game::networkFunction, this);