Merge remote-tracking branch 'origin/master' into Networking
# Conflicts: # include/Game/PlayerSystem.h # src/Game/Game.cpp # src/Game/PlayerSystem.cpp
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@@ -1,4 +1,6 @@
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#include "Game.h"
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#include "Collision/TriggerSystem.h"
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#include "Collision/CollisionSystem.h"
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Game::Game(int argc, char* argv[])
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{
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@@ -53,6 +55,9 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<RaptorCopterSystem>();
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m_SystemPipeline->AddSystem<PlayerSystem>();
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m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer);
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m_SystemPipeline->AddSystem<CollisionSystem>();
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m_SystemPipeline->AddSystem<TriggerSystem>();
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// Invoke network
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if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
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//boost::thread workerThread(&Game::networkFunction, this);
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