Merge remote-tracking branch 'origin/master' into Networking
# Conflicts: # include/Game/PlayerSystem.h # src/Game/Game.cpp # src/Game/PlayerSystem.cpp
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@@ -5,6 +5,7 @@ void PlayerSystem::UpdateComponent(World * world, ComponentWrapper & player, dou
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player["Velocity"] = glm::vec3(0.f, 0.f, 0.f);
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if ((bool&)player["Forward"] == true) {
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((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt) * -1;
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}
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if ((bool&)player["Left"] == true) {
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((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt) * -1;
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@@ -21,3 +22,21 @@ void PlayerSystem::UpdateComponent(World * world, ComponentWrapper & player, dou
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(glm::vec3&)transform["Position"] += (glm::vec3)player["Velocity"];
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}
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}
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bool PlayerSystem::OnTouch(const Events::TriggerTouch &event)
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{
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LOG_INFO("Player entity %i touched widget (entity %i).", event.Entity, event.Trigger);
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return false;
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}
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bool PlayerSystem::OnEnter(const Events::TriggerEnter &event)
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{
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LOG_INFO("Player entity %i entered widget (entity %i).", event.Entity, event.Trigger);
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return false;
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}
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bool PlayerSystem::OnLeave(const Events::TriggerLeave &event)
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{
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LOG_INFO("Player entity %i left widget (entity %i).", event.Entity, event.Trigger);
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return false;
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}
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