WIP, commit to be able to pull stuff down
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@@ -18,7 +18,7 @@ public:
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const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
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const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
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unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
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bool isSkined() const { return m_RawModel->isSkined; }
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bool isSkined() const { return m_RawModel->isSkined(); }
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GLuint VAO;
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GLuint ElementBuffer;
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RawModel* m_RawModel;
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